Cant install newest version on my phone. The last one installed but crashed immediately and now I can't even install (Huawei P8 lite 2017 EMUI 8.0)
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I got an error
com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type:
(com.majalis.save.SaveManager$ProfileSave)
at com.badlogic.gdx.utils.Json.readValue(Json.java:1006)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:725)
at com.majalis.save.SaveManager.getProfileSave(SaveManager.java:297)
at com.majalis.save.SaveManager.<init>(SaveManager.java:60)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:58)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:147)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124
Some machines seem to have issues when they don't have an OpenGL 2.0 compatible video card driver. No solution currently.
I was able to fix the "OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: 1.1.0" error with the third solution in this post: https://support.enplug.com/hc/en-us/articles/211243243-Error-Message-OpenGL-2-0-...
My error is: "Unable to convert value to required type:" /
The codes of error:
(com.majalis.save.SaveManager$ProfileSave)
at com.badlogic.gdx.utils.Json.readValue(Json.java:1006)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:725)
at com.majalis.save.SaveManager.getProfileSave(SaveManager.java:297)
at com.majalis.save.SaveManager.<init>(SaveManager.java:60)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:58)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:147)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
2.3.0
Werewolf dialogue for Church NPC not triggering
No matter how many werewolves I encounter she always just says "I do not believe in them." or something like that. I even finished the second Brothel quest, so there is a Werewolf right next door and she still doesn't believe in them. All the other dialogue options changed when I encountered said creature, so this seemed like a defect.
Losing to Urka while sparring is treated as losing the initial fight
If you lose to Urka while sparring it talks about other people being there even though it should only be the two of you there. I don't know if the code is actually pointing to the same scene, but having a different version that doesn't reference the other people seems like an easy thing to do.
Skip is skipping choices
Holding down the skip key is also fast forwarding through some points where you should need to select a choice. Specifically I remember it skipping the Centaur Camp invitation a few times. I do not know which choices it selected when doing so. P.S. I would personally really like it if skipping also stopped at Skill Checks too.
Ongoing Memory Issues
Running the 64 bit version on a Windows 7 system causes memory issues. The longer it runs the more memory it takes. At one point it was taking up 8 gigs of memory on my system. Is this the known bug "Some machines have an issue running the Win64-bit version of the game - solved by downloading the Win32-bit version."? If so, you might want to clarify it there.
P.S. Big fan. Great work!
P.S.S. Please either increase the drop rate of the Hunger Charm or have the Witch sell it too. I get way too hungry but never find these.
When I run the .exe it appears: C: \ Users \ Win7 \ Downloads \ compressed \ Tales of Androgyny Win32 v0.2.02.0 \ jre \ bin \ server \ jvm.dll was not written to run on windows or contains an error.
When trying to execute .jar it opens and in less than 1 second disappears. when .jar does this the game creates a hs_err_pid and does not open.
need help.
Windows 7 Ultimate 32 bits
in the hs_err_pid file the following appears:
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc = 0x15d81fa6, pid = 5100, tid = 0x00000d78
#
# JRE version: Java (TM) SE Runtime Environment (8.0_181-b13) (build 1.8.0_181-b13)
# Java VM: Java HotSpot (TM) Client VM (25.181-b13 mixed mode windows-x86)
# Problematic frame:
# C [ig4icd32.dll + 0x31fa6]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# http://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
I ran across these bugs on the newest version.
Mount Xiuh did not spawn anywhere on the map.
Were wolfs stopped spawning, so I could not finish the second brothel quest.
I was fighting ,the brigand I believe, and they fell down on the same turn they grappled me. But even though they were on the ground, I still had to take a couple turns to break out of the grapple.
So... i've downloaded 32-bit 2.03 version of the game but after starting it shows me fatal-error. I have latest version of Java and wrar560
here is the error:
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Goblin.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:570)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:375)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:387)
at com.majalis.screens.SplashScreen.render(SplashScreen.java:111)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:223)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Goblin.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:148)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:100)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.load(TextureAtlas.java:244)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:236)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:231)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:226)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:216)
at com.majalis.asset.AnimatedActorLoader.getActor(AnimatedActorLoader.java:28)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:26)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:16)
at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:101)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:88)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:498)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:373)
... 5 more
Caused by: java.io.IOException: Error loading pixmap: decoder init failed for stream
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:90)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:146)
... 19 more
Please help. I didn't had this error with the previous version of the game
When I run the .exe it appears: C: \ Users \ Win7 \ Downloads \ compressed \ Tales of Androgyny Win32 v0.2.02.0 \ jre \ bin \ server \ jvm.dll was not written to run on windows or contains an error.
I tried the solution to open the tales of androgyny.jar and it did not work, just created a text file with the words:
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x166e1fa6, pid=7412, tid=0x00001c0c
#
# JRE version: Java(TM) SE Runtime Environment (8.0_181-b13) (build 1.8.0_181-b13)
# Java VM: Java HotSpot(TM) Client VM (25.181-b13 mixed mode, sharing windows-x86 )
# Problematic frame:
# C [ig4icd32.dll+0x31fa6]
I tried the solution to open with the batch file and it did not work too ... the same error.
I downloaded 32 bits version for windows 7
My Java Is In The Last version.
HELP ME, PLEASE!
"sorry, fatal error - please let majalis know! an error.txt has been created in the game folder with the full details of the error."
com.badlogic.gdx.utils.GdxRuntimeException: OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: 1.1.0
Type: OpenGL
Version: 1:1:0
Vendor: Microsoft Corporation
Renderer: GDI Generic
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(LwjglGraphics.java:380)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGL(LwjglGraphics.java:259)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:250)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:144)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
I checked using a program and my current version is 3.1.0, what should i do?
Got a few issues to report:
profile.json corruption:
I had this happen because I lost power while playing the game, and it must have been about to update profile.json, because after a restart the file was empty and the game wouldn't start. Deleting the file caused the game to recreate it, though of course all my progress (unlocked scenes etc.) were lost but at least my save files were fine.
Anyway, this issue usually occurs when file-writes aren't atomic, meaning the game is presumably writing directly to the profile.json file each time it updates, and this means the file is wiped, then new data written into it, so if interrupted the file is left empty or incomplete. To prevent this I'd like to recommend that file writes be made atomic; easiest way to do this is to write updated files to a temporary location, e.g- profile.json.tmp, then only once writing is finished, rename the file to replace the old one. On basically all filesystems doing it this way means that in the worst case of interruption you still have the old version of the file, and only the new data is lost.
Infrequent crashes:
While playing the game on Windows 10 64-bit (all latest patches), the 64-bit version of the game infrequently crashes; I haven't been able to isolate any kind of cause though, the game will just stop responding, requiring me to end the task and relaunch it. Fortunately it always continues right where I left off, but it's annoying, and since no exception is being raised there is no error log to provide.
Sorry that I can't be more helpful on this one, but is there perhaps a way to get more information? I mostly use Macs so I don't know much about debugging program hangs on Windows, is there any way for me to generate a spin-dump/stack-trace the next time this happens? On Mac I'd just hope into Activity Monitor and hit the generate spindump button, but on Windows it doesn't seem so simple!
Mac version doesn't work?
I would really prefer to play this on my Mac rather than starting up my gaming PC to play it (though it is a really good game ;) but the Mac version does not appear to work at all.
Firstly the download isn't packaged properly, instead of an app bundle it's just a folder, though this is easily fixed by adding .app to the end. Secondly, the program isn't executable, but this is again easily fixed (open Terminal, type "chmod +x " (without quotes, keep the space on the end) and then drag the app onto the Terminal window to add its path and hit return to run, this makes all files executable.
However none of these fixes make it run; I have the latest version of Java installed but when I double-click the app nothing happens. Attempting to launch from the terminal instead gives the following error:
dlopen(jre/lib/jli/libjli.dylib, 1): image not found Error: failed to load VM runtime library!
This seems like a build issue, probably the Java framework needs to be bundled but currently isn't.
Anyway, just wanted to say keep up the great work; I played this once a while ago and I have to say the game mechanics have vastly improved, it's a really fun game with a lot of great scenes and artwork. Can't enthuse about it enough, so I hope some of these reports help!