You have a good game. If the move to itch.io went better, I would happily play this more. "Pickup Count" could easily be written as "Fish Eaten" or similar, and a start or pause button could be added so players aren't immediately thrown into gameplay, but I enjoyed the experience.
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Fish Food's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Level design | #11 | 3.571 | 3.571 |
| Overall rating | #12 | 3.571 | 3.571 |
| Graphics | #12 | 3.571 | 3.571 |
| Gameplay | #13 | 3.143 | 3.143 |
| Player feedback | #15 | 3.000 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I like the idea of the game but it was a bit difficult to play with the arrow keys. Pressing up and down also made the page itself scroll so I had a hard time being able to see the actual game. I think if the game window was a bit bigger it would help a lot.
At first I experienced a glitch where if you didn't move the player to the right right at the get-go, they would be invisible. I figured this out and got to playing the game.
The player moves really slowly, whether up or down, or left and right. I think slightly increasing horizontal player speed, and drastically increasing the vertical player speed might get you a better swimming feel for the player character.
Also, the hit-boxes are rather big and janky, and I ended up hitting enemies that I shouldn't have.
Also, the fact that there's no collecting green fish sound detracts from the experience due to it creating a lack of overall player feedback.
Ultimately, this has the makings of a good game, but needs some ironing out.
I noticed that sometime I would avoid the red fish, but it would still count as a hit. Maybe the hit-boxes for the red fish are a little too big?
I also experienced the scrolling-page issue with the arrow keys. Frankly I will just blame itch.io for this, and not you. Also this is an easy fix so it isn't too big of a deal.
I like how the text beneath the canvas changes color based on what fish you touch.
I liked the general gameplay. This was the first game I've played for this project where the player is stuck on one side of the screen. I did run into the issue where the entire screen would scroll down when I tried to move the blue fish down. This could just be an issue with either the browser or my computer's settings, however. Aside from that, I noticed that the player sprite flashes every time it's moved. This could be an issue with redrawing your canvas!


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