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A jam submission

Dungeon Jump(prototype)View game page

Submitted by Glacie — 2 hours, 13 minutes before the deadline
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Dungeon Jump(prototype)'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#222.3122.556
Graphics#232.3122.556
Gameplay#281.8092.000
Fun Factor#321.6081.778
Overall#341.6421.815
Special Feature Implementation#390.9051.000
Theme Implementation#390.9051.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
with the theme of the game, I could only add a subtle phone ring to the text of the tutorial. sorry!

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Comments

well, at least you tried~

Developer

yeah. better luck to me and my team for next time huh?

Developer (2 edits)

This is our first project as a team, and I think it turned out well. I entered the jam when there was only 3 hours left, so I rushed to do all of this in an hour. as such, some stuff I had to leave unfinished like pickup animation etc. the only animation that is in the prototype right now is in the tutorial scene where one of the pickup items is floating up and down. as a result, the main level(only one cause I didn't have time) doesn't and looks unfinished. I'm sorry about this, as my team and I honestly tried.

Submitted

Hey, I just played your game. It honestly seems like a really cool platformer, I'm really impressed with your beams of light. I don't think it fits the theme of the game jam though.

Developer

yeah, sorry bout that. that was the only idea I could come up with in an hour, while still having about an hour to actually get the game done.


the breaking reality theme is shown in the tutorial, where the narrator tells the player" if you play it enough, the creator might make a full game, wait, what?"


and the telephone, I could only reference in the beginning of the tutorial by having the narrator say ring ring.