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Micro-review thread: Review the entry of the poster above you!

A topic by HighwireAct created Oct 10, 2016 Views: 3,727 Replies: 63
Viewing posts 1 to 20 of 36 · Next page · Last page

Hey everyone! I've going through the entries page for a little while now, and even just glancing at some of the thumbnails blows me away. There are some tremendous looking games out there, but there are far too many for me to review on my own, so I thought I'd outsource the job and get some of you playing/talking about each others submissions.

Here's how it works: If the poster above you submitted a game for the jam, play through it and write a few sentences about your experience with it. If you didn't finish/didn't participate, make sure to pick a game from the submissions page for the next poster to review.

I've been having a great time this past hour with Shuriken, by rxi. It's a fast-paced, twitchy action-platformer that pays loving homage to the graphical quirks of the GameBoy (the screen fade effect was pulled off especially nicely) while incorporating some more modern design elements (frequent saves, infinite lives) to keep the gameplay flowing smoothly. I still haven't finished this one, but I can tell from what I've played that rxi put in a ton of effort to get the movement, the jumping, and the shuriken-throwing feeling punchy and responsive. The whole package is tied up with a lovely art style and a catchy soundtrack, making for a thoroughly cohesive, enjoyable experience. Really hope rxi decides to expand it into a full-sized game!

(The next poster will review One Small Favor, by nadia)

Submitted (2 edits)

One Small Favor is a RPGMaker like game where you make breakfast. It had a good soundtrack and quite a bit of charm. /jam/gbjam-5/rate/90476

Submitted

Hey Bamboy, Nice work!

Lovely presentation and spritework in-game and despite the lack of sound I had a good playthrough to around level 11 there which was pretty nice! The mouse controls marred the gameboy-ness of the game for me a bit but yeah, a nice entry overall.

Here's my Gameboy ROM Biotic Limit, good luck!
https://refreshgames.itch.io/biotic-limit

Submitted (1 edit)

Was unable to get it to load without crashing on any of the 3 emulators I tried for Mac :( shame cos it looks awesome, and the fact you actually did a .gb file is incredible. Nice job for getting it done! I'll have another go on PC later and see if I can get it working on a diff emulator.

edit: Ok so I got it working now, for some reason it works perfectly on anything on my PC but my work mac did not like it.

Biotic Limit is a horizontally scrolling shooter that sees you playing as a white blood cell that has to patrol blood vessels and exterminate infection! There's quite a lot of variety of enemies given the short timespan and the fact this is on an actual gameboy, the death animation is really cool and an interesting use of the 8x8 sprite sizes.

The antibiotic power could be a little more powerful I guess, but the screen isn't filled with enemies all the time so it's not that big an issue. Some of the multi-hit enemies don't make a sound or indicate that they've been damaged.

Really cool game! Nice work!

Kitty Quest is mine! /jam/gbjam-5/rate/90133

Submitted

I'll bung a video of the game in action later on today somewhere, sorry to hear you've had problems with emulators all the ones I've tried (BGB, Gamejolt) and on a lil Gameboy Pocket have worked well without issue over here.

Submitted

Got it working and updated :)

Submitted

Thanks :) I'll be sure to play your game in just a moment :)

Submitted

Kitty Quest seems really decent. I like that it plays really smooth and the visuals are pleasant. Sadly the UI bugged out when I died once.

Gave you a very good rating, good job!


This is mine /jam/gbjam-5/rate/89913

Submitted

Thanks! That's a shame! I'll try and fix that later on

Submitted (1 edit)

Panzermann vs Spielejunge! It reminded me of the old good times playing Battle city on my Gameboy! Also I'm experiencing a bug with the Unity's webgl builds here, the input axis is always pushing the player to the right so I have to hold left to stop it, no idea why! still had fun playing it!

Here is mine -> /jam/gbjam-5/rate/89228

Submitted (1 edit)

I'm glad you liked it, thanks for comment. And yes, I added in the description where I got my inspiration ^^

I never heard of any similar bug with Unity's WebGL like you had. Maybe try a different browser and check any connected gamepads?

Submitted

yeah it's because the gamepad connected but I've tried a webgl build of my game and is not happening at all, neither the webplayer nor windows executable, also my other two browser games are unity's webgl builds with gamepad support and they work just fine... so I have no idea why it's happening on the few webgl games I've tried here :S

Submitted (2 edits)

SpaceMiner is an infinite shoot 'em up in which you have to make your way in your spaceship through many asteroids, destroying them without you to be destroyed. You can shoot asteroids with laser, and you also have a special weapon (a must in the genre!) that allows you to cast a very large laser beam that destroys every asteroid it meets, but as a special weapon you have very limited ammo.

The game is fast-paced and difficult. The Game Boy-ish look & feel is high, because of the graphics and the beautiful sound effects. It would have been better if there were also enemy spaceships, but as we all know the time is limited when making a game for a jam. Overall it's fun!

Here's our game: Pahlawan /jam/gbjam-5/rate/90403

Submitted (1 edit)

Pahlawan is a side scrolling platformer, that reminded me of Mario. It has a very nice GameBoy feel, along with very nice mechanics. You get 3 lives, and after that, you have to restart, making it kind of rougue like. It's very difficult, and it needs skill and patience to complete. You jump on enemies to kill them, and it also gives you a bounce. Overall, the game is a lot of fun, and reminded me of 10~ years ago when the GameBoy was a big thing, with games exactly like this one!


Here's mine -> /jam/gbjam-5/rate/90214

Submitted

Get Out is a short level-based platformer! I didn't think I would actually make it to the end, at a glance the game looks pretty tough! The objective of each level is to make it to the portal which leads the player to the next level. Anything that is red will instantly kill the player and force them to restart. The first few levels can be pretty tough because the enemies are just constantly running at you, but with some well timed jumps you can get by them pretty quick. Eventually you're given 3 health points that decrease whenever you touch something red/an enemy! Once all you HP is gone you're sent back 1 whole level. This game was really satisfying to play through because it clearly had a big focus on level design and each level felt like a continuation of the last! Overall very fun game, I only wish there player was a bit smaller height-wise and there were more enemies! Good job, 135hussein!

Here's my game, Lunar Lich:
/jam/gbjam-5/rate/90305

Submitted (3 edits)

Lunar Linch has you Lazer Focussed!
It's hard, and it makes you feel both smart and scared.
The combat puzzles are tightly lined up, requiring memory and mastery.
And quite frankly, the mechanic kind of sells it.

Adequate sprite work, the music is very minimalistic, but helps sell the atmosphere immensely.
All sprites are used in a very thoughtfull way, and each place looks unique.

Thank god for checkpoints, the game intensifies in difficulity in the middle,
Since you stand to loose a lot of progress, it feels correctly tense, which works great to intensify the experience.
The difficulity slopes off near the end, but there's a scenery change and a nice flow to the new enemies.
That gives the game a good sense of pacing.
The variety gives you a great sense of progression.

The second colour palette is a nice touch.

I had some small gripes though:
The health indicator could use more visibility.
and player damage sounds the same as enemy damage,
so I was would miss hits i was taking.

I could discuss the end game, but that would be spoiling it :)
I'm inspired by this. It has an actiony feel, but plays smart!


Here's mine Nightingale: Dying Commander:
/jam/gbjam-5/rate/90296

Submitted (1 edit)

Nightingale: Dying Commander is a Fire Emblem-esque tactics game in which you control a small band of warriors fighting their way through enemy territory. The game features perma-death, so if one of your teammates dies in battle, they are lost forever.

The visuals in this game are stellar. The title screens feature detailed pixel art, while the combat sections are clear and straightforward. UI and sound effects are all nice, too.

The perma-death is a really excellent addition. The characters in your squad all have names, and you really feel an emotional gut-punch when one of them dies. The game is quite hard as a result, but the difficulty curve is pretty smooth.

One gripe I have is the game doesn't explain its combat systems very well. You can attack enemies adjacent to you, but I didn't realize you could dash over an extra space to hit an opponent. Knowing exactly what you can and can't do in the game, rather than having to figure it out, would have spared me some trial and error that cost me precious team members. Enemy AI is a bit inconsistent, but is overall very strong.

Overall, I think this is an exceptional entry, giving a great GB Jam spin on tactics games and managing to deliver an emotional experience in a very short time.


Here's mine: What Was Left In The Arena:

/jam/gbjam-5/rate/90341

Submitted

Thanks for the kind words. This was my first stab at pixel art, so it ate up all my time.

I played What Was Left In The Arena, and I love how you fleshed out the world! Blood & Sand ^^

Submitted

Thank you! Looks like we tried to accomplish similar things with our stories. My first stab at pixel art too.

Submitted (1 edit)

I like this idea. I look at all the entries and I get overwhelmed, but seeing just the 1 above me makes it easier to find something to play.

REVIEW OF WHAT WAS LEFT IN THE ARENA

Well you have the resolution correct, but I question the choice of yellow and black. Maybe your GameBoy screen is just so old or contrasted sitting in the sun that this is what it turned to. I suppose in a sea of green, it will help you stand out.

Anyway, the game is a fight simulator with a point and click game visual aesthetic. There is a good amount of talking as the story revolves around you being stuck in a dungeon and forced to fight other prisoners.

The fighting is simple, up and down to block respectively, left to dodge an upper cut and right to punch. Think of it like a side view of Mike Tyson's punch out with different controls. In a way its like simon says. You follow the foe's movements, although a few times I was lead to believe there would be a high punch and it was a low punch.

When the player gets hit I feel it, I can see him get knocked back and forth and that's good. However, the lack of effect of your punches is my real sticking point here. My punches aren't even hitting their target, yet I guess they're hitting? On the plus side, what did feel good was knocking the opponent down and the mounted punching. Having to left and right. The red on yellow color scheme accented things nicely for the blood while still maintaining the four colors.

I do like the feeling of progression, winning fight after fight unlocking the next area just beyond a guarded door. Its a nice detail. One thing that did bother me is how close to the edge of the screen I need to be in order to push the map forward.

Overall, its a fair little game that I think polish and improving how the fighting feels will go a long way.

If anyone would like to review our little MetroidVania here it is:
AlienVania
https://sitebender.itch.io/alienvania

Submitted

Thanks for the feedback! Definitely had some issues making the fighting feel as responsive as I would've liked and ran out of time.

Submitted

Yeah that clock is a killer. I was happy the game had fighting in it. At first the text was scary to me, just because I wasn't in a reading mood. I think the story will benefit your game as now there are competitors rather than people you fight against if that makes sense. You meet them before hand and see them afterward if you so chose.

(1 edit)

AlienVania Review

This was a fun little game. The shooting was satisfying and I liked how the particle effects were done. The ending was pretty funny, I was fooled and didn't think there was going to be a boss but there was! Also I read everything after that, if you care to know. The music was really nice, it wasn't banging or interesting enough that I'd want to actively listen to it on repeat but it was nice for background music and gave the game a cute ambiance.The art as a whole was very nice although I think the default palette should have been the 5th one I believe it was? One of the available palettes towards the end that has nice contrasts, definitely better than the default!

I noticed in the options menu a little oversight, it checks for inputs down every frame rather than checking if a key was just pressed down or released, which means it cycles through the options very quickly when you press left or right. There were some issues with the climbing mechanic as you remarked at the end but it wasn't overly annoying.

I think the biggest issue in this game is a big combination of weak proportions and controls. First off, your character is very tall compared to the monsters, and the speed at which they and bullets move compared to the space you take, makes the game harder than it should be. However that is not the only problem, because this issue could have been avoided if you could crouch and aim up as well as diagonally. On the other hand, it wasn't that bad because you had a lot of health to offset it, but still was kind of dull.

The level design was nice but not always, there were some level design choices at certain places but nothing major. Also, it was hard to discern where you could walk and what was the scenery sometimes.

Finally, one nitpick I could add on weapons is that the muzzle flash should render over the gun, not behind.

All in all, it was a good entry. Some issues for sure but it was fun and all of the weapons were very satisfying to use.

Submitted (1 edit)

Thank you so much for the detailed, quality review. I took a lot of your comments (and another poster) and made changes and fixes. I agree with you about the color pallet, but I lost the discussion at around day 3. :-) Its good to have choice though. About the directional shooting or even ducking to shoot. You are correct, but I think that will be for the next game to have Contra or Metroid aiming rather than the Mega Man style that we have now. I will just balance the problem weapons to aim lower or make the enemies taller.

- Modified explosion splash damage does 3 damage rather than killing
- Modified muzzle flash is now over the gun rather than below it.
- Modified enemy projectiles to move at half speed or 1 pixel per frame.
- Modified some of the solid tiles to stick out from the background.
- Modified the left and right in both options menus to cycle slower at 1/3rd a second rather than 1/4th.

I really appreciate the review and the valuable feedback.

Submitted

Can you suggest a new game for the thread to continue? you didn't suggest any :)

Submitted

If the poster doesn't reply, I just went to the page and this was the first one that was showing.... The Visitor:

/jam/gbjam-5/rate/90385

Since no game was suggested, I will take a look at both Worldwide Weirdos and One Strike.

Worldwide Weirdos

I found myself questioning whether or not this game was made with four colours...if I'm not mistaken, black and white also count as colours, not to mention shades. I mean, if that was some good use of the colours simply being dispersed around the palette to look otherwise, colour me impressed. The graphics themselves, however, are actually pretty nice and fitting for a game with this sort of idea. I liked the globe, too.

I can see why such a game like this would come off as offensive. After all, it plays off of stereotypes with the voices and the premises, etc. But as a Canadian, I found the first mini game to be kind of hilarious. Can't say exactly how I felt about the other ones, though. It would have been ideal to include a tutorial at the beginning of each mini game. Even just a bit of text that says which keys to press and what actions they do. While the first two games were pretty self explanatory, I couldn't figure out how to play the snake charmer one or the fighting one (which I read was broken, but still would've been nice to know).

That was probably my biggest issue with the game overall, along with the questionable palette and uncompletable stage 4. The audio and graphics, even the gameplay premise, are fine.


One Strike

I didn't have another player available to try this out with me, but I was definitely reminded of Yojimbrawl, except in this one it's a 1 hit KO. The thing that stands out most to me about this is the detailed background, not to mention the design of the players themselves. I think it's interesting that there's no jumping involved, just fighting and dodging. The sounds were fitting; I like them. There really isn't much to say about the game besides that, since you basically just play endlessly until you quit it seems. So a next step for a post jam version could be to incorporate a points system, perhaps. (And maybe change the player count on your page to 2 instead of single player :P )


I'm going to pick the game I helped contribute to during the jam, Angler. :D

Submitted

Random-StoryKeeper

Thanks so much for the review. I really couldn't find HOW to change the game to 2P. I looked more than once :(.

If you don't mind, it would be great to test it with another player. (Please, do :D) That's where the game really shines, in my opinion :)

Points system is being developed at the moment, unfortunately i couldn't implement it in time for this Jam.

The next steps will be create at least 3 more totally different fighters.

Will do! I tried to get my sister to play it (we usually play multiplayer games like these together), but she was preoccupied. I'll give a proper review with two players on the game page when that happens. :)

Submitted

Thanks again :) Much appreciated!

Submitted (2 edits)

REVIEW OF ANGLER

Angler is a challenging and engaging game that puts you in the water as an angler fish. You need to eat 42 lesser fish in an undersea maze while dodging sharks, urchins and jellyfish. Oh the jellyfish. I enjoyed the game, the music is soothing and the blue four tones make it stand out from the pack of other GameBoy games. It took a lot of calming skill navigating the west half of the map with the tight tunnels and spikes.

There's a good variety of hazards to keep you on your toes or cudals. The only real issue here was the screen size and abundance of jellyfish in the southeast quadrant. Since the jellies dash at you there's not that much reaction time, but you do have plenty of health. Otherwise there are health heart fish you can touch to replenish a heart on your five heart health meter.

I think the details are great, the waving grass, the scuba diver among the sharks. Its good to just explore and relax until you find big angry predators. If you wanted to push the game further I can only recommend a timer and even percentages of how many feeder fish you can eat in the time.

There were a few issues, such as going to the map, I couldn't always get back without using the mouse. Sometimes I would go to the map and then press enter to get back out of it just fine. The other odd issue happened only once and that was touching a feeder fish for the first time with my angler seemed to freeze the game for half a minute, but after that, there were no problems.

I like the game.

Since I've already had my game reviewed in this thread (AlienVania).... I went to the submissions page and just found the first game.

The Visitors

/jam/gbjam-5/rate/90385

I think its a good game to suggest, because the default image shows nothing about the game and there are no screenshots. You're going in blind!!!!

does the game have an windows build?

Doesn't look like it; I was wondering the same thing too.

Submitted

Wow you're right. I guess I should have looked. Oh well new random game then.

DIAMOND DUST

https://ghostlyfeline.itch.io/diamond-dust

Submitted

REVIEW OF DIAMOND DUST

Fun but short puzzle-platformer.

You make your way through a snowy landscape, armed with crystals that kill without mercy and toggle puzzle elements along the way. Shooting in four directions you blast your way past skeletons and floaty skull heads of blue and white variety! The chill music definitely enhances the mood of the game. In the end you sprout wings and fly to a final battle in the sky, the souls of the skull heads are back for vengeance and they want blood. If you are victorious you will be greeted with an IOU for an ending. :]

It was a decent game and was definitely worth a playthrough.


My game: /jam/gbjam-5/rate/90408

Submitted (2 edits)

REVIEW OF GB TRASHER


It's a fun skating game with the object to pick up all the flags on the way. After getting used to the controls and how you should collide with the flags you're on your way. Apparently you do need all the flags or else you can't finish. The jump gap in the first part immediately creates great difficulty for me because you have to move fast while also keeping the board in control.

All in all, difficult, but feels rewarding and fun to play!

Has that nice Gameboy feel, and the graphics to match!


My game: T-SWAP

(A Portal-like 2D puzzler)

Submitted

REVIEW of GB Trasher

You have to pickup all the flags in this nifty skateboard game. You skate back and fourth through a cool looking neighborhood. The music is great and the art is very gameboy like. The controls are good but a little swift for my taste, I got stuck going up the curb alot. Extra points for the curbside grinding possibilities.

I had some problems getting it started in the browser because it wouldn take my enter button but after downloading there was no issue with that.


I really enjoyed it and would be happy to see more of it.


My game Tally Castle can be found here...

/jam/gbjam-5/rate/89539

Submitted (2 edits)

RVIEW of T-SWAP

A 2D puzzle game where your gun has the ability to swap your speed with one moving object from the room. To proceed, you need to slow down the objects that blocks you by moving too fast. Of course it's easier said than done.

The game has a clever game design that keeps you going. My only complain would be that when you swap your speed with a really slow object, your own speed is greatly reduced and it can be a bit tedious to move around. But since speed swaping is the very root of this game's concept, there's not much you could do about it.


REVIEW of Tally Castle

This one has a quite simple concept and yet, it's extremly effective. You are in a room with tiles that represents math operations (mainly adding, but also substracting, multiplying and dividing). To proceed, your number must match the number on the exit door. So now you are trying to step on those tiles in the right order.

I'm not much of a math personn, but i had a lot of fun going through this anyway. I could easily see this concept become a hit as an app for smartphone.


Now here is my game, Captain Crack :

/jam/gbjam-5/rate/90026

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