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A jam submission

Life - AfterlifeView game page

This game is an atmospheric game || PLEASE READ GAME DESCRIPTION
Submitted by Hatsukoi (@SkyeDev1275) — 6 hours, 27 minutes before the deadline
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Life - Afterlife's itch.io page

Results

CriteriaRankScore*Raw Score
Music#164.1504.150
Aesthetics#584.2254.225
Sound#2073.1253.125
Story#3042.5502.550
Fun#4092.8752.875
Theme#4282.7752.775
Mechanics#5332.4002.400

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
yes (Description)

Link to your source?
https://drive.google.com/file/d/1RuyeosJJ3ZJshD-Zigs3xKNHcn7kkJJ2/view?usp=sharing

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Comments

Viewing comments 35 to 21 of 35 · Next page · Last page
Submitted

It's a relaxing atmospheric game with a rather large map. The colored orbs are pretty :3

It may be intentional but you can only run when pressing W, can be annoying when strafing and you get slowed down.

Submitted

The best the music and landscape colors. To be honest I was not able to follow the logic of death is only the beginning in the game. Probably some explanation would be nice, or when an orb is retrieved to have some text/voice explain what happened to the player

Developer(+1)

That was the original plan. But during the final days of the jam

We had a technical problem and so the story was not well implemented

Sorry about that, i promise to do better next year

Submitted(+1)

No worries, I believe game jams are to work with time constrains. I am sure this is a lesson learnt for the future. If that story part would have been finished I am sure the experience would have been much more complete. Hopefully next time there is time for implementing everything :) In any case keep the good work

Submitted(+1)

The music and the vibrant colors are all quite well done, it feels very relaxing.
Good job!

Submitted

It would be nice if there was some indication of how many you collected and how much still to go, and where to find them.

I get that a big UI wouldn't really fit the whole setting, so some sort of placing them at the monument and some interaction there to get pointed at the directions for the missing ones might work well.

While the look of the skybox fits quite well, its pixelization doesn't. A similar one at a higher resolution would be better...

Whether one could cross a fence or not was rather erratic. Maybe have at least two different fence images (one with barbs, one without?) to differentiate them, or leave it completely passable (except for where it might actually be necessary to confine the player from dropping off the map)...

Submitted

The atmosphere and music was really soothing, yea the game can do more with better tutorial and instructions on what exactly to do. 

cool walking sim , nice relaxing music. the color pallet was really nice too

Submitted (1 edit)

Hi! I found your game from /jam/gamedevtv-jam-2022/topic/2148162/feedback-for-everyone-windo.... I have tested and rated the game and here's my feedback about it: 

  • The graphics look really great overall! Although as just a small comment: it can be seen that at least some of the graphics are from different sources/authors. For example the fence at the beginning area looks out of place because it's so pixelated compared to the rest of the enviroment.
  • Background music and environmental audio effects are great and building really relaxing atmosphere.
  • I did not notice the controls being explained anywhere. If the controls are not explained in the game itself, you should probably at least explain them in the game description on its itch.io page. Luckily, I still managed find running button. Also, it helped that you used intuitive control scheme.
  • The slight zoom effect when running looks good and is used well to create illusion of more speed.
  • Some suggestions about collecting the orbs. As the main gameplay is around finding the orbs, there could be more highlight in the event of successfully finding and collecting an orb. You already have a fitting sound effect which is great but you could also consider adding a visual effect for it to make it even more rewarding to collect orbs. It might also be helpful for the player if the game would have an UI showing the number of collected orbs and total number of orbs so the player would know how well they are doing. I could not keep count anymore after reaching 4 or 5, so at least if would have helped me!
  • Some of the objects in the game world seemed to have unmatching proportions. When inside the shed every object seem to be super large compared to the player character. They eye level of the character is below the top of a table for example which would not make sense unless the character is meant to be a child(?). Also, the shed itself seems to be almost the same size as the 2 floor nearby.
  • The game world is impressively large for a jam game! Of course this also made it bit difficult to search for the orbs. Luckily the orb placement was pretty good as the orbs usually were found in a places that looked visually interesting, drawing the player to visit them
  • Still I did not find all of them. When I ended playing I think I had found 5 or 6 of the orbs (at least the one in the house, in the shed, in the second shed, on top of the hill and somewhere around the trees on the other side of the fence). I thought I had already been in all places but apparently not. Where the last ones would have been? Is the something that happens when the player collects the last orb?
  • As you have probably already figured based on the comments by others, the blue orb on top of the stone is very confusing. If I had not already read that I don't need to collect it I would have certainty thought that it must be collected. One "rule" that I believe is generally followed in game/usability design is: things that look the same, work the same way in the game. Because I have seen other colorful orbs in the game and those were collectables I as a player would assume that all the other colorful orbs share this same function that they are meant to be collected. Following this idea, if you would want to make it clear for the player that the thing floating above the stone is not to be collected it should probably look different from the collectable items. 
  • This game is not really my genre and not something that I would usually play on my free time. To me the gameplay is too simple but I want to emphasize that this is really subjective matter. I still find the visual/audio scenery you have here as very impressive for a game jam entry. And there is probably people out there who really enjoy that kind of experiences more than I.

Overall: you have managed to build a really good atmosphere here. This games probably works the best for those who enjoy walking simulators or other slow-paced games that are more about the emotional experiences than complex or action based gameplay.

Submitted

maaaan, even in the afterlife you chase after unattainable goals in the form of blue glowing orbs? will it never stop? dang!

you already have a good foundation here - the music and the colors are really vibing with each other and create a melancholic-soothing-but-also-intense atmosphere! sounds like a contradiction, but it's not. you go on! 

Submitted(+1)

As a fan of walking sim type games, I like the atmosphere you created. Good job! I couldn't work out how to get the blue orb on top of the stone - don't know if I missed something there? Anyway congrats on the submission 😎

Submitted(+1)

I think some people in the comments didn't figure out how to press shift to run. I thought I got all 7 orbs but nothing happened? Did I miscount? I spent way too long trying to get the one on the obelisk then came to the comments to find that it isn't one of them.

Nice visuals, relaxing music. Shame you didn't get to add any story in, even if it had just been text and not a voiceover

Submitted(+1)

I think you know its needs more work and everyone has already explained that.
Just keep going with it :)

Submitted(+1)

Hi, I have to say, that I don't really know what to do. I walked over some bounceing speres but there was just a sound. POIs are a bit far appart. I lidend your sounddesign and atmosphere.
#rate4rate

Submitted(+1)

I liked the aesthetics and the music! Like others mentioned, I found the content to be a bit too far apart, which led to too much downtime. Else it's a very solid experience! :)

Submitted(+1)

Lovely scene and very nice sound work. I appreciate that bunny-hopping works!!

Submitted(+2)

Very cool game. Exploring the field gave me Hyrule vibes, and Ocarina of Time vibes in general. Unfortunately, I couldn't figure out how to collect the orb that was on top of the big cracked rock.

Developer (1 edit)

oh that was a mistake, that was not supposed to be collected it is just a visual landmark that the cracked stone has something to do with the game. But thank you very much for trying out the game and leaving a positive feedback!

Submitted

I see I wasn't the only one who got OOT vibes.

Viewing comments 35 to 21 of 35 · Next page · Last page