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Life - Afterlife's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #16 | 4.150 | 4.150 |
| Aesthetics | #58 | 4.225 | 4.225 |
| Sound | #207 | 3.125 | 3.125 |
| Story | #304 | 2.550 | 2.550 |
| Fun | #409 | 2.875 | 2.875 |
| Theme | #428 | 2.775 | 2.775 |
| Mechanics | #533 | 2.400 | 2.400 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
yes (Description)
Link to your source?
https://drive.google.com/file/d/1RuyeosJJ3ZJshD-Zigs3xKNHcn7kkJJ2/view?usp=sharing
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Comments
It's a relaxing atmospheric game with a rather large map. The colored orbs are pretty :3
It may be intentional but you can only run when pressing W, can be annoying when strafing and you get slowed down.
The best the music and landscape colors. To be honest I was not able to follow the logic of death is only the beginning in the game. Probably some explanation would be nice, or when an orb is retrieved to have some text/voice explain what happened to the player
That was the original plan. But during the final days of the jam
We had a technical problem and so the story was not well implemented
Sorry about that, i promise to do better next year
No worries, I believe game jams are to work with time constrains. I am sure this is a lesson learnt for the future. If that story part would have been finished I am sure the experience would have been much more complete. Hopefully next time there is time for implementing everything :) In any case keep the good work
The music and the vibrant colors are all quite well done, it feels very relaxing.
Good job!
It would be nice if there was some indication of how many you collected and how much still to go, and where to find them.
I get that a big UI wouldn't really fit the whole setting, so some sort of placing them at the monument and some interaction there to get pointed at the directions for the missing ones might work well.
While the look of the skybox fits quite well, its pixelization doesn't. A similar one at a higher resolution would be better...
Whether one could cross a fence or not was rather erratic. Maybe have at least two different fence images (one with barbs, one without?) to differentiate them, or leave it completely passable (except for where it might actually be necessary to confine the player from dropping off the map)...
The atmosphere and music was really soothing, yea the game can do more with better tutorial and instructions on what exactly to do.
cool walking sim , nice relaxing music. the color pallet was really nice too
Hi! I found your game from /jam/gamedevtv-jam-2022/topic/2148162/feedback-for-everyone-windo.... I have tested and rated the game and here's my feedback about it:
Overall: you have managed to build a really good atmosphere here. This games probably works the best for those who enjoy walking simulators or other slow-paced games that are more about the emotional experiences than complex or action based gameplay.
maaaan, even in the afterlife you chase after unattainable goals in the form of blue glowing orbs? will it never stop? dang!
you already have a good foundation here - the music and the colors are really vibing with each other and create a melancholic-soothing-but-also-intense atmosphere! sounds like a contradiction, but it's not. you go on!
As a fan of walking sim type games, I like the atmosphere you created. Good job! I couldn't work out how to get the blue orb on top of the stone - don't know if I missed something there? Anyway congrats on the submission 😎
I think some people in the comments didn't figure out how to press shift to run. I thought I got all 7 orbs but nothing happened? Did I miscount? I spent way too long trying to get the one on the obelisk then came to the comments to find that it isn't one of them.
Nice visuals, relaxing music. Shame you didn't get to add any story in, even if it had just been text and not a voiceover
I think you know its needs more work and everyone has already explained that.
Just keep going with it :)
Hi, I have to say, that I don't really know what to do. I walked over some bounceing speres but there was just a sound. POIs are a bit far appart. I lidend your sounddesign and atmosphere.
#rate4rate
I liked the aesthetics and the music! Like others mentioned, I found the content to be a bit too far apart, which led to too much downtime. Else it's a very solid experience! :)
Lovely scene and very nice sound work. I appreciate that bunny-hopping works!!
Very cool game. Exploring the field gave me Hyrule vibes, and Ocarina of Time vibes in general. Unfortunately, I couldn't figure out how to collect the orb that was on top of the big cracked rock.
oh that was a mistake, that was not supposed to be collected it is just a visual landmark that the cracked stone has something to do with the game. But thank you very much for trying out the game and leaving a positive feedback!
I see I wasn't the only one who got OOT vibes.