The game was amazing!! Loved the overall concept of the game the assets were amazing<3
Good luck with the jam I hope you like other games in the jam too<3
| Criteria | Rank | Score* | Raw Score |
| Presentation | #33 | 3.765 | 3.765 |
| Overall | #92 | 3.044 | 3.044 |
| Concept | #95 | 3.118 | 3.118 |
| Enjoyment | #124 | 2.588 | 2.588 |
| Use of the Limitation | #130 | 2.706 | 2.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Grant Amos
Software used
Unity, Photoshop, MagicaVoxel, Rider
Use of the limitation
You pick up fish in one shot (and the fisherman quits for the day) & you die immediately if you collide with a fisherman.
Cookies eaten
3. They were really big gourmet one's my partner ordered.
How was your experience with Mini Jam?
Uhh, it was exhausting honestly. I work full-time & I've never done this before, so I wasn't really sure what to expect. I think I made too much for 72 hours. Not to mention one of those days was a work day. But hey, I learned a lot.
This is a cool result, especially for your first game jam! The visuals do the job well and the concept is fun. I was gonna mention the controls, but you and others have already mentioned it feeling a little tricky and in need of some fine-tuning, so I'll just raise my hand and say that I ran into similar issues too, haha.
Otherwise, there's not much I can add that everyone else hasn't already said by the looks of it. Solid work!! :D
oh damn! I don't believe it, this is an awesome first jam. The camerawork is great, and I can't believe you made all the assets on your own, they look awesome and there's so much beautiful detail in it.
I was in a similar place 5 jams ago, having been a long term programmer who hadn't had an achievable goal to complete a Unity project with. Jams are the best for this, welcome to the club! Hope to see more from you.
Thanks for the kind words! I definitely had fun. One of the things I definitely learned was that it's sort of less about the art quality and almost about the art quantity. Like, I'm no "art guy", but every time I added one more thing, the game just looked soooooo much better, which is something I've never really done before & appreciated. In any case, thanks again - I'll jump over and check your jam out later today!
Wow I love all the models for this!! And the concept too; it was fun flying around even if it was slightly frustrating at times
Felt pretty cool to dive bomb a fisherman and snatch his livelihood away. Reviewed live at https://www.twitch.tv/scalphamission
Good visuals, I can't say why but I had a harder time than i 'd thought with the controls
Also got stuck in level 2 as I found only one fish and somehow got past the invisible wall to the right
Last thing I think seagulls wouldn't mind picking up a fish that dropped on the ground (that could've helped me at least)
Yeah, I've had the same experience w/ games that have similar controls, but ultimately I enjoyed them, hence me _trying_ to replicate them in the jam. The boundary stuff is definitely broken, sorry about that. And hell yeah, something I meant to add was picking fish back up, but alas, the timer reached 0. :P
Random notes:
* I mentioned this elsewhere in the comments, but the movement was supposed to be a lot more weighty / gravity based for more fun.
* I'm realizing as I play other peoples games (and thus learning it about my own) that I should have made it so that the user never has to touch the mouse. e.g. menu movement via arrow keys/wasd w/ right to continue or something, etc. Makes it so you can get in the groove better.
* There's really not enough time to do anything. I think next time I'd just spend all my time on the mechanic (in this case weighty flying) & then maybe try to backfill a game...
That was fun, I completed all the levels. I liked the movement even though it took me a second to understand.
Does the engagement continue in your experience? Like, if I were to update this demo, polish it a bit more (honestly it wouldn't take much), would it get any views / plays on itch? I've never published anything before so I'd totally be down if it actually was played, but if I'm just yelling into the air that's no fun :P
To be honest, I don’t know. This is actually my first game jam. :) It probably depends on your marketing (or lack thereof). I can only tell you what I plan on doing, which is waiting until the end of the game jam, reviewing all of the collective feedback, and making small investments of time/money until it either takes off or I don’t think it’s worth it anymore.
My honest opinion is that this game would work well as a mobile game, probably with ads or a very low price. Add something that gives the levels variety and let people watch ads for extra lives, if you’re looking to monetize it. If you’re not, go wild and work on it when you want to. Keep your end goals in mind. If that’s employment in a studio, probably don’t spend too much time on this and think of your next portfolio submission. If you’re looking to start your own business (like me), consider your brand and what you want to highlight. If that focus is an extremely high-quality product, like what I want to eventually achieve, focus on this one and continue to polish this until you think it’s perfect. :)
The game is very good but it took me a long time to understand the movement
I wasn't able to get the fish. Wasn't sure what I was supposed to do. The flying around was fun, though, and I thought the graphics were cute!
Leave a comment
Log in with itch.io to leave a comment.