Love the art style. Thought the same as PaulPlay in regards to the cars. Would be cool if the bad guys made an attempt at killing the hostage, or if the characters moved around a little. Neat style, everyone likes it, I think you found something unique you do that people like
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In Deep Sheet's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art Direction | #23 | 4.149 | 4.149 |
| Fun | #176 | 3.085 | 3.085 |
| Overall | #213 | 3.064 | 3.064 |
| Game Design | #215 | 3.011 | 3.011 |
| Innovation | #227 | 2.936 | 2.936 |
| Theme | #374 | 2.138 | 2.138 |
Ranked from 94 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very nice game with a neat art direction, fun and juicy mechanics. My only criticism would be that the cars stick out a lot and I thought that they're obstalces (which would have been quite cool as well) so I always tried to not hit them. Keep up your good work and good luck for the jam!
Simple but well executed. I love the art style, I'm not sure it matches the genre of the game, but that's not a big issue.
Great work!
i love the paper art style and the general idea of the old school sniper type game, there were some randomized variations where i had no choice but to hit the contact haha
Surprisingly addictive game. I found myself playing over and over again. Good job!
First off, I'm so impressed by the art style of this game. The pencil look is so innovative and creative, well done. The gameplay is simple and really solid, I love this game.
The aesthetics are so nice, especially with the sound design that compliments it. I am not sure how it relates to the theme that well though. I had a issue seeing the cursor and some cars passing by, maybe a stronger contrast could have done the trick (like darker lines perhaps). And there are few runs where I had the contact sitting in front of the targets. I cannot bend the bullet so those runs are runs that lost is guaranteed. Still was a cute nice experience. Congrats!!
Really love the hand-drawn pencil art style, and sniper targeting games are some of my favorite! The two things I think you could have done better would have to be to make the cursor a little more visible and then have the enemies walk around, but other than that great job!
Really enjoyed the art style and audio.
Wish there were more levels, a greater indication of points of interest - I didn't notice the top left telling me what not to kill until 3 failures, I also didn't see the menu at the bottom very well when I pass the level or fail it.
Also, not sure of the connection to theme - but other than that it was enjoyable :)
Definitely need to fix the UI, thanks for the feedback! Gotta figure out how to make everything look like it blends together but still catch the player's eye.
As for the theme connection, I interpreted "connection" as a business connection, someone you know who can assist you. In this case that someone is an informant in a criminal organization.
Thanks for the feedback friend :)
Looks awesome! I had a bit of a hard time seeing the cursor sometimes though.
Lol, I don't know how you created a game with just paper drawings. but it's awesome. Great game
I think this game is really well made and good looking! I love the paper drawn style, and I really like the detail of having all of the sound effects sound like they were made with paper being crumpled up as well!
Couple of things though.
- It's a little weird that once you've completed a level, you either have to restart or go to the main menu and start again, there's no additional levels or anything, it's all randomly generated. I assume it's because it took a long time to get this as clean as it is, but still felt it was worth mentioning.
- As someone else mentioned, I can't tell if the cars are supposed to be an obstacle or not. I thought they were, until a shot went through one and didn't stop. Honestly, I think it could be more interesting if there was a time limit, and/or the cars were an obstacle.
- I'm not totally sure how this connects to the theme, to be honest.
All that aside, this is a fantastic game! Not going to lie, I kind of hope you continue developing the idea, I'd love to play more!
Thanks for starting with the positives! Means a lot you liked the art!
I really appreciate the feedback you've given and I am happy to say that all if not most of it will be fixed in tomorrow's update :)
If you get a chance I'd love to hear your thoughts on it when it goes live!
As for the theme connection, I interpreted "connection" as a business connection who assists you in some way. I followed this train of thought until I reached the idea of an informant in a criminal organization!
Love the graphics! Did you actually draw them on paper? Everything came together really nicely, not sure how you animated everything, but it all worked out fine! Feels just like if the drawings were actually moving on the paper in real life and the whole game was just you recording it. I also liked the randomness of the levels to keep them interesting, with the varying positions of everyone as well as the individual you had to protect. It was a bit disappointing when the last enemy was behind the person I had to save and couldn't do anything about it, but other than that, I really liked the game! Well done.
Glad you liked the art :D
Yes, everything was drawn in my sketchbook, photographed, and then masked out in Photoshop. Not the best artist, or photographer, or good with Photoshop, so this all took me quite a while as I had to manage the lighting, making sure the lines were dark enough to be visible, and also learn how on earth to cut out a section of an image in Photoshop.
I'm so sorry you ran into issues with the contact spawning in front of an enemy! I hope to fix this in tomorrow's update :)
As many others had said, the hand drawn style looks really good. Not sure if the cars are suppose to be an obstacle or not, but I keep shooting thru the cars. Would make the game more challenging if there are bullet counts, obstacles that block the gunfire and contract or enemies that move around.
I got 2.24s and now I'm happy. Really cool game though. Keep it up!







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