Just downloaded the file for macbook but everytime i try to open it the same error message saying the file is damaged pops up! Tried redownloading several times to no avail. Please advise.
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None of my old versions of ToA run anymore and neither does the newest version
I get this error every time
I also checked the error.txt and get this
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: sounds/IntroSound.wav
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:582)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:383)
at com.badlogic.gdx.assets.AssetManager.finishLoading(AssetManager.java:404)
at com.majalis.screens.SplashScreen.buildStage(SplashScreen.java:64)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.init(TalesOfAndrogyny.java:90)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:83)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: sounds/IntroSound.wav
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:121)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:90)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:507)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:381)
... 6 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NullPointerException
at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)
... 9 more
Caused by: java.lang.NullPointerException
at com.badlogic.gdx.assets.loaders.SoundLoader.loadAsync(SoundLoader.java:48)
at com.badlogic.gdx.assets.loaders.SoundLoader.loadAsync(SoundLoader.java:29)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:70)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:34)
at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:58)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
It's not working for me either I don't want to seem rude or anything but none of the new downloads are working for me either I have to do a workaround with using the android files through a phone emulator just to even get to play it now if possible please look into seeing what the issue with the download links might be or you'll be losing a fan since I like this game ever since I first learnt about it but if I can't forage that puts me on a timer which I don't like or want and with cheats not working either the game becomes at least for me an unplayable mess.
Latest Mac version still doesn't work, sorry!
First of all it's compressed as a folder, not as an application (need to add .app to the end of the folder name), second it doesn't have execute permissions, and third it just doesn't work in the first place. Running via command line (to get output) shows the following error:
dlopen(jre/lib/jli/libjli.dylib, 1): image not found Error: failed to load VM runtime library
This appears to be an issue with linking of your compiler settings, as the dynamic library isn't being linked/compiled properly.
Update: Just wanted to add for anyone trying to play on a Mac; if you have Java installed on your system then you don't need the Mac version of the game, just download the Win64 version and double-click the .jar file that comes with it, it's the actual game executable anyway (the .exe is just a launcher).
Hey Majalis, I don't think I quite got how to download correctly. I don't see the Executable file anywhere's, and if it's what I think it is, I click on it but the program doesn't start up. I'm pretty stupid, but is there any way you could explain why this is happening? Also, I think that a video showing of how to download this might be better going into the future, because there's lots of stupid people like me that have to google what an executable is because i'm...Stupid. Sorry to be a bother. If anyone else can help out, it's also greatly appreciated. ^^
Looks like you have common file extensions hidden, that TalesOfAndrogyny application is the executable. You have a bunch of other stuff in that directory though, and I can't see if you have the bundled jre (the jre directory) there, so that might be causing your problem. Try extracting the .rar into its own separate folder, and you should see TalesOfAndrogyny.jar, TalesOfAndrogyny(.exe), the jre folder, and a config.json file.
Does this look correct? If it does I don't think it's working correctly, I click and click and click on both the exe and the jar file but nothing happens. Literally nothing, not the game starting up, nor anything else happening that might signal something being wrong like an error report. Sorry if i'm a bother, i'm not very tech savvy, a monkey would probably be better at this than me. If you need anything off of here I can take more screenshots, but I don't see why it won't start even after I followed the instructions given. 
I would be very grateful if you can help with this problem
Error:
java.lang.NoClassDefFoundError: Could not initialize class org.lwjgl.Sys
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setVSync(LwjglGraphics.java:591)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
So my problem is for Mac I did all the steps. I even downloaded the JDK needed to run the system but now the screen just plays music and is black. I even went back and downloaded it on windows 64 and ran it using the JDK again but it continues to flash the first picture and then go to black immediatly after. I don't know what to do and would be really grateful if you could help, I would really like to play this game. Thank you!
Hello! So i became a patron today in order to get access to the latest version of ToA and for some reason the .exe or the .jar both don't work (nothing happens at all after minutes of waiting). I've correctly downloaded the corresponding 32-bit version and i've updated my java to the latest vers. and restarted my computer but nothing seems to be fixing it. Previously when i wasn't a patron, the public builds that were being put out were doing fine for me and would launch instantly with no issues. Am i doing something wrong? Thanks in advance!
So a couple issues I ran into with the latest public version
-Going into a fight with a female goblin, even for the first time, with a fully stuffed belly ends the fight automatically with no action from her, but you still end up egged.
-The Magic Dick Cage can come off but still shows up on the picture in battle and I think still counts in battle too.
Hi Majalis, found a "semi-critical" bug with character stats affecting combat and character creating, confirmed in both 2.6 and 2.7.1
The bug is in character stats being read for combat.
Hovering over portrait, shows stats as base character create stats. I also confirmed it to affect combat as shown on hover rather than actual.
After some testing, here is what's happening:
It's not taking into account the 4 point you get to add during character creation (or at least not any positive gain above base).
It reads if you removed any points, during create, and any points gained from perk/eq (still from create base stats), but not the 4 you get to distribute initially.
Adding to my previous post, found an old link to 1.28.2, was same there, so it has been this way a long time.
*EDIT, on latest version* Tried some more and it's a bit strange. It's not that it's not reading all initial gains, rather it's reading some, but to a certain degree.
Ex. Palading,
Base STR 4, reads as 3
Adding 1 str during create to 5, reads as 4.
Adding 2 str during create to 6 still reads as 4.
*EDIT 2* Thought is was capping at a certain point, but played with save editing, paladin with all stats on 5, reads as 4 in combat, but it wasn't until i increased it all the way to 8 in all that is shows as 5 in combat. Is the stat relation between character and combat not supposed to be 1 to 1?
*Final edit2* oops? so, 5 base = 4 combat, 7 base = 5 combat, 10 base = 6 combat. On purpose?
Yep, I replied to your other post, but that's correct; the stats currently have a stepdown function that's used for certain applications. It's not supposed to report those stepdown values, though, so I've fixed that - ultimately the stepdown will be removed entirely - it was there originally for balance purposes.
Hi, Just ran into a crash so I thought i'd post it here
java.lang.IllegalArgumentException: No enum constant com.majalis.encounter.EncounterCode.FIRE_ELEMENTAL
at java.lang.Enum.valueOf(Enum.java:238)
at com.majalis.encounter.EncounterCode.valueOf(EncounterCode.java:31)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:47)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
The crash occured when I finished creating a character.
Please keep up the awesome work!
Hey can anyone help me I tried to open the new version of the game but I had this error pop up I know someone else had this same issue and I didn't see anyone respond so here's hoping I get something I'm using the 64 windows version to possibly speed this up. Error: OpenGL 2.0 or higher with the FBO extension is required.
OpenGL version: 1.1.0
Type: OpenGL
Version 1:1:0
Vendor: Microsoft Corp
Renderer: GDI Generic
I found this reply in an Intel question thread: https://forums.intel.com/s/question/0D70P0000069A8dSAE. I followed the video instructions specified in the reply, only choosing the .exe for the game rather than Java.
Two bugs to report:
1. Enemy behaviour stops working in some situations. When the enemy has forced player into a sex stance, they will not attempt to keep player in the sex stance, they will just let the player struggle out immediately. Another example is enemy AI does not appear to have ability to reverse the 'grapple bar' once sex has started.
2. Loading the Dullahan encounter causes a crash. Verified only on Android version, but crash occurs when encountering normally on map and through 'encounter' cheat.