Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Don't Yeet The Baby {DEMO}View game page

Physics based driving game where you need to transport a baby, without yeeting it!
Submitted by Mech Mind Games — 3 hours, 56 minutes before the deadline
Add to collection

Play game

Don't Yeet The Baby {DEMO}'s itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1683.1253.125
Fun#2242.9062.906
Game Design#2742.8122.812
Overall#3112.7122.712
Art Direction#3472.3752.375
Theme#3572.3442.344

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted

This game was hilarious! This was really fun to play!

Submitted

Fun game! I thought the concept was quirky and hilarious. Mechanics were a bit too sensitive, but otherwise great game!

Submitted (1 edit) (+1)

Cool game! The vehicle feels great to drive. It is a little wobbly feeling but I think that's intentional and I thought it felt good to drive. The baby idea is funny. I like the sound track choices for the most most part. They are appropriately enthusiastic for the fun silly vibe you're going for.  Nice work!

Developer(+1)

Thank you for checking it out and leaving such great feedback!

Submitted

Incredibly hard to control. I'll just yeet the baby lol.

Developer

Were you using mouse and keyboard? 

Submitted(+1)

Yeah

Developer(+1)

Makes sense, the game was designed around the use of a gamepad/controller. I just added mouse/keyboard last minute and didn't get a chance to tweak the sensitivity.  

Submitted(+1)

Great job,But i think you should change the controls

Developer(+1)

Thank you! And did you use mouse and keyboard? The game was originally designed around a gamepad, and mouse/keyboard controls were added last minute lol

Submitted(+1)

Great work on your game! The mouse controls were definitely funky and I never got used to them, but the game physics worked great and it was fun to play.

Developer

Thank you for trying it! I'm happy to hear about the physics, I was concerned that using floatier hoverboard mechanics would cause people to be upset about lack of control. And yeah, the muse controls definitely needed more time in the oven. They were literally added in the hour before I uploaded the game. (originally was designed for gamepad only)

Submitted(+1)

That was honestly a really fun and funny play. The only thing that annoyed me was the mouse sensitivity and the fact that it was inverted! Why is it inverted! xD

I didn't stop the baby once until the round with the ramps and big moving balls lol, I kept getting hit by the balls. 

I do like the feel of the cart/car you drive the baby in felt forgiving and controllable.

Great game overall.

P.S. love the anime speed up effect xD

Developer

Thank you! And I am never sure of what people enjoy for camera control, which is why I added an option in the settings on the main menu to change inverted off or on for x and y axis! 


That map was one of my favorites to make because of the simplicity of the mechanics, but a great challenge that came with it!


And for the anime speed  lines, it was a surprisingly simple effect to make. All I did was use a particle emitter, with custom sprite (essentially a long triangle/spike) and I had the amount of emission change based on the players velocity. 

Submitted

I didn't see that option, that's my bad xD

My mistake and good on you for adding that option.

Viewing comments 27 to 21 of 27 · Next page · Last page