This game was hilarious! This was really fun to play!
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Don't Yeet The Baby {DEMO}'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #168 | 3.125 | 3.125 |
| Fun | #224 | 2.906 | 2.906 |
| Game Design | #274 | 2.812 | 2.812 |
| Overall | #311 | 2.712 | 2.712 |
| Art Direction | #347 | 2.375 | 2.375 |
| Theme | #357 | 2.344 | 2.344 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Fun game! I thought the concept was quirky and hilarious. Mechanics were a bit too sensitive, but otherwise great game!
Cool game! The vehicle feels great to drive. It is a little wobbly feeling but I think that's intentional and I thought it felt good to drive. The baby idea is funny. I like the sound track choices for the most most part. They are appropriately enthusiastic for the fun silly vibe you're going for. Nice work!
Great work on your game! The mouse controls were definitely funky and I never got used to them, but the game physics worked great and it was fun to play.
Thank you for trying it! I'm happy to hear about the physics, I was concerned that using floatier hoverboard mechanics would cause people to be upset about lack of control. And yeah, the muse controls definitely needed more time in the oven. They were literally added in the hour before I uploaded the game. (originally was designed for gamepad only)
That was honestly a really fun and funny play. The only thing that annoyed me was the mouse sensitivity and the fact that it was inverted! Why is it inverted! xD
I didn't stop the baby once until the round with the ramps and big moving balls lol, I kept getting hit by the balls.
I do like the feel of the cart/car you drive the baby in felt forgiving and controllable.
Great game overall.
P.S. love the anime speed up effect xD
Thank you! And I am never sure of what people enjoy for camera control, which is why I added an option in the settings on the main menu to change inverted off or on for x and y axis!
That map was one of my favorites to make because of the simplicity of the mechanics, but a great challenge that came with it!
And for the anime speed lines, it was a surprisingly simple effect to make. All I did was use a particle emitter, with custom sprite (essentially a long triangle/spike) and I had the amount of emission change based on the players velocity.





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