Let us know if you want to see something in the game.
If your idea is easy enough to implement, we might just add it in. Otherwise we'll keep it in mind for after the release.

Idol Manager is a business sim about conquering the entertainment industry using any means you deem necessary. · By
A few random things that might be fun:
1) Adding an international trait (based on your Ma Rio name post on Twitter), where having an international girl in your lineup will increase revenue on an international tour.
2) Implementing some sort of task list/tutorial at the beginning to try and ensure that the company remains solvent until the first single or two is released.
3) Being able to save certain formations/lineups so you don't have to drag and drop 15 girls every time you release a single.
4) Having the ability to produce "subgroups" and other groups under the same label.
5) Having something like a mixi ranking, that is an unofficial (partially randomly generated, partially based on who has the highest fame/who has been pushed/who has been center/who has gotten promotions recently) ranking of the girl's popularity outside of the yearly election event.
5a) This could affect the sales of singles. For example, the AKB48 janken singles often sold less because the senbatsu were not center--so the diehard fans might not purchase as many singles if the girls that they like aren't center.
5b) Certain girls might have different popularity rankings with different fans. For instance, Girl A might appeal more to casual fans, whereas Girl B might appeal more to diehard fans. The lineup of singles might affect the sales as well.
Okay so first of all, I'm a beta backer so I could only play it since yesterday, but I'm already kinda in love with this game. It's already really fun to play and shows lots of potential for the future. I would have tons of ideas to make this game even better, but I will tell them one by one.
First of all I wanna start of with the thing that bothered me the most in the first few hours i played this game now. I tried out a lot and also restarted a lot to get a feeling for this game and to get to know it a little better. In every restart I did I always had a problem with the girls' mental stamina, no matter my playstyle. Maybe I'm just bad, but I think so far there's no active way to really handle this is there? What I would suggest for the future are 2 things:
1. When the doctor's office is implemented I would suggest that he can treat both mental and physical stamina problems, so girl's can go to the doctor's office if they need to. (But I don't know what you had planned with it so far.)
2. What I'd really like to see is freetime activities, which would be certain events you could organize, that, depending on the event, better the idol's physical and and/or mental stamina. (For example simple events like a dinner or bigger events like a vacation.)
Also I would cap the mental stamina. At the moment (at least what i saw), it can go into endless negativity and there's no way to get an idol out of this. So at like e.g. -100 I would just cap it maybe.
I also want to reply to likitty1227's idea of the international trait. I think this would actually be a great idea. I would even go a little further. Someone on that Twitter post also mentioned that you could implement an ethnicity system for the girls. I think this would be a great idea! 90% of the girls could still be Japanese, but 10% could be from other Asian countries, like South Korea, China, Taiwan, Thailand etc. In the real idol industries it's often the same. So those idols could have the international trait. To implement this you would probably need a name list for random generation. If you would like to implement something like this you can come back to me if you want to, I would be willing to help you with the name lists.
I will let you know some other ideas over time then.
Anyways, keep up the great work, I'm happy to be part of the beta!
Hi, I have played the game for some hours and have something to think about:
1/ I assume that we cannot gain our relationship in this version, right? Because until now, after I raise my group's fame up to 8 stars, my relationship with my girl still in "OK" zone :D
2/ It's very nice when we have the members can raise relationship with each other, I actually saw they fell in love or hate each other but I think it'd be nice if I can do something to fix their feelings about each other or maybe their bad relationship could affect the group some ways.
3/ Is it because of me or the game doesn't have so many events right now? Because until now, I only caught 1 events and 2 or 3 small scandals. It made me feel the game somehow is pretty easy when I could raise my girls' fame to 8 stars only in 2 hours :D
4/ Can we have maybe in some next updates that we have more girls from another asian countries like Korean, Chinese, bla bla.... It would be nice when we have some nationality in our group ,right? :D
5/ I caught a small bug that my group performance level stop at levels 5 even I hold 3 concert until now and take like 200 millions profits from it :D
6/ Final, can we add some rival groups and rival companies in the next updates? Because it make me feel like try to raise fame of group to 8 or 9 stars is nonsense when we are the only one group in the country :D
Those are just some ideas or thing I found in the game until now. This concept is so cool and if we can put more features into this, it could be awesome I think. Nice works!!!!!!!!!(anyways, sorry for my bad English :D)
I can't advance the text by pressing Enter in the introduction sequence (only clicking the mouse works).
Also, after clicking a choice with Fujimoto or my manager, Enter no longer works until the next text is displayed.
Typos: Introduction - Well, you might be waiting for awhile. -> Should be "a while".
Fujimoto: "So, I might stop by the office every once in awhile" -> a while.
Manager advice: "changing policies can take awhile" -> a while.
Well, you get it, I won't report them anymore.
Choices: The top-right position is a bit odd. Why not center them?
It would be nice to be able to close windows by right-clicking and/or pressing the ESC key.
Snitch trait : The formulation sounds strange. "Reports possible scandals even if relationship with the player is not good enough"
I'm not sure I understand. A very bad relationship could prevent it?
It would be nice to have a marker to know when a day ends, since we've already have a progress bar for that.
I think like adding in different team roles like lead dancer and lead singer would make thing a lot funner especially early game. Like, having a Lead dancer with a 99 in dance could give the rest of the members a minor boost to dance and the same thing for the lead singer. that way if you first start out and have a 70 in vocals idol and a 88 in dance idol your early game might not feel so bad.
(sorry posted in wrong categorie before)
Interface:
When you implement more game options/config settings;
Make the mouseover/tooltip info delay adjustable.
Scrolling through the individual idols (idols tab) or room avatars is irritating when the delay (for age, status, etc info) is too long for you.
Event:
During a concerts it should display the playlist and, if it's a factor, their buzz/hype influence on the crowd.
Game mechanic:
Clumsy idols could occasionally stumble into a room and interrupt progress (I'm sure I'll hate that idol after a while ;-) )
I'm not sure if these items will be in the final game or not, since this is in Beta stage, but here are some ideas:
1. Have the genre of music that's playing during the concert performances match the genre of the single that is released. Right now, there is just one generic song that's played.
2. Have the idols that are in the cutaway or extra scenes, match the looks of the idols that you actually have. Again, not just a generic piece of art.
3. There are only two scandals that happen. I am assuming again that this is just because of beta stage.
4. Have the idols in different outfits besides the ones that they start with.
5. Either a cap, or a way to fix mental stamina. (Again, I'm just assuming that it's being addressed in future releases)
6. There's not really any interaction between the producer and the idols / staff.
Thank you
Hi guys,
my suggestion involves my favorite feature yet : concerts.
I can undoubtedly say that right now concerts are the most exciting activity in the game. You get to go out there and influence the outcome, which gives us a break from management. That is a great way to keep us from getting bored for doing the same thing over and over non-stop. Actually, I would like to see more minigames like that every now and then. It really helps to soak the many hours of repetition from management gameplay in tycoon games.
So, since concerts are so fun to play, I thought that it would be nice to give them even more stuff. So here are some that I thought of:
1. It's cool that there's a chance that something can go wrong during the performances, but there's also not much to hope for besides nothing bad happening. I think it would be great to have along with the red (failure) and green (success) a third one: great success(could be golden colored). In analogy to failure, a great sucess would mean something extraordinary happened on stage, and you get to pick an option that will have an effect. It could be a simple boost in hype. Or it could inspire the idols and recover their stamina. Maybe encourage them and reduce the chance to fail the following performance. It could even have lasting effects, like giving them fame or improving the relationship between them. That would certainly make the wheel mechanic more exciting and open more options for cards as well.
2. Right now, every idol has a single trait that affects her daily life. We could have a second trait, a "concert trait" that affects her performance on stage. For example, an idol could have a trait named Pep Talk, that would allow her to help herself and other idols recover more stamina during talk segments when she's on backstage with them. Another could have Luck Charm, which would reduce the chance of failing a performance when she is center, and maybe improving the chance of a great success from my first suggestion. Maybe one could have Second Wind, which would allow her to once every concert reroll the wheel if she gets a failure. I think having a trait that specifically affects performance in concerts would help cement them even further as one of the main activities to work towards and look forward to.
3. Well, the third one is more of a general suggestion: visual improvements. Rather than a specific thing, anything the art and game design people can come up with to make concerts even more interesting and eye catching would be great. For example, the scene visuals and audio could become increasingly more hectic as the hype grows. Right now the hype works as a single bar, but maybe it could be like an exp bar, with the concert hype increasing in level whenever it reaches the end of the bar. It would also be nice if the idols didn't stay completely static. Some blinking and the usual VN animation would already be pretty nice. And particles! Because when you're using Unity, it's a shame not to abuse it. Even just a bit makes a lot of difference and it's actually pretty easy to get some really nice looking particles.
In any case, keep it up guys. It's shaping up nicely o/
PS.: by the way, just throwing it around, since you guys work with Unity you might want to check out some tools for 2D mesh animation at the asset store, like Any Portrait. Or external tools like Live2D which you can import into Unity. These work great for VNs and you might wanna give it a try for future projects as well.
I myself plan to try making something with AnyPortrait someday in the future, if I get some time for studying it that is.
Stole my friend's laptop to play this for a few hours before she booted me off of it. Completely obsessed.
1. Birthdays so I know when my idol becomes a hag starts getting too old.
2. Merch (hand fans, lightsticks, towels, decorative slogans, sticker sets) would be kind of cool. (You can limit this to concerts if you want. I know the focus is more on Jpop than Kpop.) Also fan accounts of any theatre/concert/handshake interactions.
3. This is probably being worked on but being able to manage staff salaries. Mainly for the dance/vocal instructors.
4. Being able to manually put idols on rest (mainly for stamina purposes.) Alternative would be to manually put idols in the break room or send them individually to the spa.
5. Another thing probably being worked on but being able to see what the girls post to SNS. I wanna know what my meme queen does, she probably flames people in the replies.
EDIT: 6. Pop-up calendar you can click on so you know when each deal is due, when loans are due, etc.
I've been into idols and idol culture for about 10 years and I think it's safe to say you've done a great job with this game so far. Keep it up!
Being able to check or look over things that have happened (such as an idol liking you, or an idol losing mental stamina). I know there is a notification but it's easy to forget so being able to look back would be nice. And maybe some indications of why certain girls are losing mental stamina, as it's easy to forget.
Being able to bring up your fan demographic breakdown while planning your single would be nice, so I know what genres would be good.
I would also like to be able to name events.
Here are my ideas
Then there is this UI annoying me. The checkbox for auto training/proposal. With the blue background, I thought that a full white square is checked. I was mistaken.
A thing I would also add:
This should be really easy to implement actually. I would like if you could also name your agency, it would just add a little more personality to the game. Maybe you could even add agency related events later.
Otherwise pretty much everything that was already mentioned here are really good suggestions that would make the game even better. I hope you consider to implement as much as possible of what was mentioned here.
Keep it up!