I really like the visuals and audio, but I found the platforming to be incredibly frustrating. I think my longest run didn't even make it to 30 seconds. I think the main issue is a roll of 1-3 made it essentially impossible to jump more than 1-2 platforms before a huge gap appeared, and the die moved too fast for me to reliably hit them to pick up a 5 or 6. This meant that 50% of the time I would be gifted with a die that guaranteed I would lose.
I can think of two things that might make the game less frustrating: 1) if you tweak your procedural generation to also generate some long paths with lots of short jumps, that way you don't make half the dice useless, and/or 2) if there was some benefit to rolling a low number, such as a faster move speed or time slowing down.
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Prepare 2 Die's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2567 | 2.932 | 3.167 |
| Presentation | #2830 | 2.777 | 3.000 |
| Overall | #2927 | 2.700 | 2.917 |
| Enjoyment | #3239 | 2.392 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Collect Dice to Jump Higher in a procedurally generated platformer
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam





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