Overall a solid concept! Not sure if I was lucky, but I made it all the way to level 20 before I ended up getting hurt once. Very nice presentation. Great work!
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Dice Duel's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1300 | 3.162 | 3.162 |
| Presentation | #1372 | 3.459 | 3.459 |
| Overall | #1398 | 3.279 | 3.279 |
| Creativity | #1783 | 3.216 | 3.216 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll the dice to shoot the enemies.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Perfect for Handygame -- very addicting and fun. The single problem, is that after a time it feels very monotone (idk more gameplay elements, more things like these multipliere-pads or more level variety (maybe more as just colors)). But it is normal for a 48-hour-game, so great job !
You should keep developing that and try to release with more content to the mobile. Great job!!
I really like the concept. This is also one of the only portrait/phone games I’ve seen, so props for that! I feel like there could have been a bit more difficulty, though. Nice job!
Didn't feel like there was any real strategy except for just spam shoot, but the concept could absolutely turn inte something fun! :D
Yeah! Finally a little different concept on this Game Jam! I liked it, I had fun, it was cool! Great job!
I like the idea and the presentation. Would've been great to be able to control the direction of the canon.
The core mechanics and concept were really impressive and the presentation was also great... Definitely one of the best submissions!
Definitely enjoyed the game! Was too easy though - I just spammed the launch key and easily cleared level after level. I could see adding another level of skill and strategy by adding environmental objects/effects that increase or decrease the momentum of the die and the shots only happen after the dice stops so the player must aim and plan shots more.
I thought I first I could control the aim and was wondering why it went in some weird way (well, it didn't take me too much time to figure it out don't worry xD).
I already saw the base idea of the dice theme, throw a dice and you shoot X bullets, but the twist you added with the target to aim, the turret ect really added that nice creativity touch, well done!
And the atmosphere/art is really nice too! Really liked playing it!
I'd suggest putting the number of levels in the description, I always wonder if I'm close to the end or not!
Very casual but I really liked it! I think it would be more engaging if you had control over the aim somehow? Either way a very solid concept and really nicely executed
I enjoyed playing it :D Gameplay is easy to understand, and actually it's a pretty pretty good basis for a mobile hyper-casual game! (but seeing the resolution, I guess you already had the idea!)
What it lacks in this state is mostly juice: effects when you hit, when the tower is destroyed, something to really make the whole experience juiiicy!
Nonetheless, that was really fun and I loved it!!
Good art style and presentation!
In my opinion, making the amount of bullets AND the direction of the gun random removes too much agency from the player. I found myself just throwing the dice and hoping for the best, which is not always enjoyable.






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