A dice game without that much randomness? Crazy! I really liked how the dice changed size based on their size, it made the little gaps in levels interesting! The lasers pointed at the player were kind of confusing, my assumption is that they're so you know where the enemies are. Nice idea if that is the case. Great work!
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Six Sided Dilemma's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #607 | 3.500 | 3.500 |
| Overall | #1348 | 3.296 | 3.296 |
| Creativity | #1615 | 3.278 | 3.278 |
| Presentation | #2123 | 3.111 | 3.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Nearly everything is depicted as dice, the number of dots representing it's health.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam







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