Okay that was fun! Rules are fine and I love the scenario! I concur, the use of arrows would have helped me (I'm on a ZQSD keyboard aha) but still, I liked the overall feeling of the game!
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Lucky Break's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2494 | 2.667 | 2.667 |
| Creativity | #2557 | 2.933 | 2.933 |
| Overall | #2672 | 2.800 | 2.800 |
| Presentation | #2763 | 2.800 | 2.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
"Lady Luck" rolls the jump height, speed, difficulty, and starting health of each level, and the game mechanics encourage risky jumps with big rewards.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam






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