Cool!
Submitted
Dice, I Hate Dice!| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3071 | 2.455 | 2.455 |
| Creativity | #3206 | 2.682 | 2.682 |
| Overall | #3525 | 2.470 | 2.470 |
| Presentation | #4000 | 2.273 | 2.273 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll the dice dropped by enemies to give yourself an advantage
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
I like that both the player and the enemies can re-roll the dices!
I didn't know there were walls on the level so I found myself surrounded by lots of enemies at the end. This final boss seems to have a big amount of HP lol
Glad you liked the mechanics!
Also, you're right - 50,000 hp seems like a lot, but towards the end you're expected to have quite a few upgrades, so the boss is supposed to go down in under 40 seconds or so of continuous shooting. Still, it probably would have been nice to have a health bar or something so that it doesn't feel like you're shooting into a bottomless HP sponge.
Neat idea but it could be improved after the gamejam to make a great shooter with some neat random effects. Music was nice too.
Stay crunchy.
A pretty fun Vampire Survivor-Alike! The music was very thematic, and I liked how sometimes the right strategy was to let the Ghoul reroll your dice if it landed on a bad one.
One thing for the future: The embed size was really big, so I had to switch to my large monitor to play it. Some people may not have as big of a monitor as we do, so it's better to export to a smaller resolution for accessibility.
This is a super cool concept, I like even for a jam game the skull death animations still felt kinda satisfying... You didn't sleep on GMTK's "Game feel" episode, didn't you? I also like how the hooded enemies rolled the dice themselves, it kinda made the whole thing reactive in a cool way.
I can see a lot of potential in this game, so feel free to ping me when you release a post-jam update!
Leave a comment
Log in with itch.io to leave a comment.