An interesting idea - I think it would have benefited from marking the effects, which would also help with the parody because you can show the scrolling inventory in the same manner as the source material. It was a shame that you didn't really need to use the effects to get by, especially because I kept getting the 'alert enemies to your position one'. A few bugs dragged this down for me, but I liked the take on the theme.
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6 Ways To Die's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #606 | 3.721 | 3.721 |
| Overall | #676 | 3.597 | 3.597 |
| Presentation | #814 | 3.767 | 3.767 |
| Enjoyment | #977 | 3.302 | 3.302 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a dice that's on a roll!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio





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