I really liked the background visuals! The buildings were flying by too fast, though, I agree that it's a bit disorienting. I think some animations would have really helped convey what was happening - it's odd that nothing changes when you roll the same number twice in a row, and I didn't understand the "golden" dice mechanic. It's also missing any kind of "auto-roller," so I got tired of clicking pretty quickly. Nice work overall!
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Dice Clicker's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #2995 | 2.700 | 2.917 |
| Enjoyment | #3870 | 2.160 | 2.333 |
| Overall | #4007 | 2.263 | 2.444 |
| Creativity | #4916 | 1.929 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll a dice to earn cash, upgrade your dice, earn even more cash!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio






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