Very fun! The voiced sounds for everything was a great touch and really matched the vibe of the game. Great animations and an awesome concept. I enjoyed it so much that I wish there was more in terms of upgrades, level layouts, and enemies, but I also appreciate how much was done here in 48 hrs. Great stuff!
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Pipskip's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #224 | 3.943 | 3.943 |
| Enjoyment | #271 | 3.793 | 3.793 |
| Creativity | #276 | 3.966 | 3.966 |
| Presentation | #401 | 4.069 | 4.069 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a die
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Overall it's a very good game. Art and sound effects are very nice and match each other, and I liked how you can somewhat control the randomness by customizing your faces.
Very nice concept by rolling the dice while mid-air and the sound effects made me chuckle. Took me a while to figure out how it works, but as soon as i did it was very fun to play.
Your page looks to describe most features pretty well (i probably just didn't read it ^^').
What I think could be improved is labeling the inventory as such, since i thought at first that every slot is the chest. Also as soon as you have about 2-3 ranged weapons there is no longer any danger in this game. Maybe you can counteract that with enemy variety or a bit more complex ai.
But of course all this is not that easy within 48h. Those are more my thoughts on how i (as a guy without experience in game dev) would continue development.
It gets boring really fast when you have two special faces. I managed to get all of the special faces.
due to the timeframe of the jam we had to cut back on variety a bit to finish the idea we had in mind, so it’s really more of a proof of concept demo than something you’d want to play for a long time. thanks for checking it out anyway! also congrats on getting all the special faces, even though it wasn’t really meant to be a challenge.
Rolling the dice each time you jump is a unique concept. I've never seen something like that before and I really enjoyed it. All 5's! : )
Played for much longer than I care to admit. Just straight up hilarious sound design with the mouth-made effects. Clever design, but wish there were more enemy types. But obviously still very impressive in this time frame. Great job!
Awesome sound effects, haha. Art is great as well! The hitboxes are a little finicky, I took damage from snakes even after killing them. The lower damage normal pips are pretty useless, feels bad to open a chest and get one.
The game so fun that I didn't realize that a lot of time I did the same level against the two snakes :D
I loved the sounds, amazing voices!
A good game with a neat core mechanic. Really good use of the theme
My favourite game of the jam so far! Visuals are nice, concept is a great idea, really like the idea of replacing the faces. Audio is also a great addition
Awesome job, I like the upgrading aspect
The movement feels great, but it's quite frustrating to try and kill the snake enemies with your starting weapon - especially if they are on a tiny platform and turn around frequently. I think the best way to fix this would be to allow the player to attack with their last held weapon while in the air
I like the pace, and loved the sfx and art. The gameplay feels good, and its quite fun. Tho it is not very merciful pixel-wise. A little touch on the snake and its game over, this can be punishing in a game with this fast pace. Still very fun and pretty, congrats for the submission!!
Moving the character feels good, controls and UI feel natural, and the sound effects are the greatest thing ever







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