the black popup text appearing did not stand out very well from the mostly grey background. perhaps a different colour or an outline would have helped
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Jimbo In The Woods's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #3 | 2.778 | 2.778 |
| Theme 1 - A way home | #5 | 3.111 | 3.111 |
| Overall | #6 | 2.778 | 2.778 |
| Graphics | #6 | 2.667 | 2.667 |
| Theme 2 - Nature | #6 | 2.889 | 2.889 |
| Gameplay | #7 | 2.111 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Good audio and SFX. Liked Jimbo's attack noises. Good character animations. Liked how the enemies changed on the backtrack to find the key, keeping it interesting. Appreciated the effort to build some story. I haven't seen many Blender games, but this is a good example of what can be achieved on the platform.
The art style, music and animations were fantastic. A submission 1 day, 3 hours before the deadline you are a beast. Unfortunately, the game controls really detracted from the overall user experience. Have you considered porting it to a different game engine?
I really enjoyed this game! I saw some other people had issues running the game but the .bat file worked fine for me so no issues there. It's always good to have entries from engines other than Unity, I love seeing what people can do with the range of software and technology that is currently available to game developers. I do have a few suggestions that I think may improve the overall experience.
1 - The controls are a bit intuitive. WASD controls are fine, but I think it would have been a lot more comfortable if the space bar was for jump and then either the left mouse button, or the e or f key was for attacking.
2 - The movement felt a bit imprecise. I assume this is because it is rigidbody/force based movement as I noticed that you do build up speed the longer you move for. I think that you either need to add a sprint ability for a temporary boost of speed, or rework the controller so the movement speed doesn't take as long to accelerate.
3 - The colour of all of your text was hard to see. You need to make sure that your text is clearly visible to players so that are able to read it. So you either need to adjust the colour of the text, or add a panel behind the text of a lighter colour which will make the text in the foreground readable.
All in all though this was a really fun game, awesome work!
Team Members
Samuel Porter


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