With a few indications, you have really good core gameplay!
We made something similar to it so it's really cool to see where you took it!
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1294 | 3.409 | 3.409 |
| Enjoyment | #2107 | 2.818 | 2.818 |
| Overall | #2414 | 2.894 | 2.894 |
| Presentation | #3577 | 2.455 | 2.455 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about building and rolling dice
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
With a few indications, you have really good core gameplay!
We made something similar to it so it's really cool to see where you took it!
Plus for creativity. Here are some nice ideas worked out. Maybe combine it with some more visuals for the immersion? Attacking invisible dice enemies is less exiting than fight a dicerolling bunch of Goblins. But it worked just fine and was very intuitive.
Cool concept, although it would've been nice to slowly introduce all the different elements instead of learning them all at once. Good job!
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