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Diceforce's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #2053 | 3.131 | 4.429 |
| Overall | #2869 | 2.727 | 3.857 |
| Enjoyment | #2887 | 2.525 | 3.571 |
| Creativity | #3588 | 2.525 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Diceforce
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Looks fantastic and is fun - I can see what you were going for with the risk/reward of paying for more dice to try and get a higher roll; it's a great idea.
I know time's always tight but it would have been nice to see at least one other type of 'tower' available (though, due to the nature of it, I get that it'd be hard to pick which one as you might still not get it!) but, despite that, still a good entry :)
Sorry for that, since it's really our first finished GMTK game jam :(. You are correct, we were going for risk/reward on paying more to get a higher role since 6 die could get you a BIGGER POWERFUL tower, but yea it's a time constraint. Maybe after the jam, we could add here and there.
There were supposed to be bomb-towers and laser-towers at least, but yea - time... Thank you for your comment!
Beautiful little tower defense game, very fun. The music is a bop too
Thank you!
Thanks!
Hey! A very interesting concept, and the sound is the highlight for me. But the game is very confusing at first, and I cannot see how the number appearing on the dice helps. Overall a good game. Congrats
`I cannot see how the number appearing on the dice helps` - the idea was different but unfortunately time was running out
`Overall a good game` - Thank you!