Incredibly fun, I've gotten legally to round 80. My only complain is that merging dice really only weakens your defense because high level dice are too costly and not strong enough to compensate the amount of dice it costs, especially as the price of a new tower goes up(does it work like a 6 level dice deal x6 the damege at level one?) so really the strategy is to fill the screen to maximun dice and onñly merge to make space.
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Dice Defender Ultimate Edition's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2022 | 2.851 | 3.556 |
| Overall | #3231 | 2.584 | 3.222 |
| Presentation | #3686 | 2.405 | 3.000 |
| Creativity | #3686 | 2.494 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This is a tower defence game. Spawning a new tower is a roll of a dice -- you get a random tower in a random space. You can merge towers together to upgrade them, but once again, you're rolling a dice here, you will get a random upgraded tower.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio




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