Cute concept, but didn't see the theme of dice integrated in the game. I think with enough tweaks this could be a really nice game!
Play game
Rogue Survivor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #2749 | 2.815 | 2.815 |
| Overall | #4318 | 2.136 | 2.136 |
| Enjoyment | #5010 | 1.704 | 1.704 |
| Creativity | #5011 | 1.889 | 1.889 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
character shoots random bullets. Healing, Enemy Healing, Bomb, Normal Bullet.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
The controls don't really work, and the dice theme isn't very present. You cannot go on most of the platforms. Poorly tuned.
Interesting idea with the random projectiles, but the fact they're random without rime or reason leads you to just shoot the whole time, literally "spray and pray". The fact you couldn't even reach most of the platforms didn't make it any better. The artstyle is good, with some tweaking and some sense of strategy it could become a more fun game. Still a good job for getting it done.
Ah man, I wanted to like the game because the art visuals and lighting looked so good, and it is probably the best I've seen in the jam so far. But the actual gameplay was kind of meh.
Some people in the comments liked the sound effects, but I personally didn't. To me, it sounded too random. I also spammed clicking the mouse button without any thought for strategy, and I didn't like the fact that your jumps were too short.
Instead of firing random projectiles, I would instead select a random weapon for a specific period of time. I don't care for the healing projectile one, I would just scatter health as the level progresses.
I would say keep the art, add a couple flying enemies and just work on the overall concept just a little bit more.
Game was okay, the art looked really good but the gameplay is a bit shallow (pretty much just hold d and spam click). But the sound effects and music sound nice so it's still fun.
So, I guess I guess the game fits the dice roll theme by offering up random projectiles, yes? It's an interesting challenge. But I would have liked to know which projectile I'll be shooting next so I can use it wisely. Otherwise I found myself just spamming that LMB.
Had fun, killed monsters.
Loved the different projectile effects! Well Done!
I like the idea of a weapon of random projectiles. The background and the effects were very nice, game got juice. Would have liked to be able to shoot without having to face/run into monsters.
Cool game, it wasn't obvious at first how it related to a theme but it's definitely an original idea. I think the player controls were a bit janky, I got stuck on platforms and jumping was a bit of a challenge sometimes. Nice work anyway though!
Nice job! This is a pretty cool game overall. Definitely would be improved if the jumpin was a bit higher and there was more ability to dodge enemies.
Cool graphics and an idea for a runner. But it's not finished in a decent way. there's not enough music and the fact that the game continues even after death looks kind of weird.





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