I've seen a lot of games revolving around this concept, but this one is by far my favorite of the bunch. Great artwork and hard puzzles, great work!
Play D:Dots
D:Dots's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #209 | 4.288 | 4.288 |
| Enjoyment | #470 | 3.606 | 3.606 |
| Overall | #488 | 3.707 | 3.707 |
| Creativity | #1742 | 3.227 | 3.227 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A pure puzzle game where you actually roll a dice... But with a twist.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Awesome presentation, i like it. I appreciate the volume slider. Most of the games are way too loud without that option.
Dark mode dice. yes. in all seriousness great game, the visuals and art are superb and the game is fun to play. and most importantly, it has dark more dice
It looks great and the levels are interesting ! I love how you gently introduced the way to do a small circle to change the dice orientation.
The only downside I see is that it's lacking just a bit of personality for my taste. Maybe some little more feedbacks and/or SFXs. Still it's really good for a jam.
I personally don't think the options menu is really important in a jam, but why not if you had some spare time. I must say it's a pretty complete menu^^
Thanks for your feedback!
It was a challenge to me to implement "mobile-ready" options that i could replicate on other games, but I, somehow, managed to screw up the audio manager the sliders are bugged and it only plays music and win sfx, the steps or collecting sounds are ignored :/ couldn't fix this on time but this is now fixed! I plan to keep it updated with new levels as soon as the jam ends!
The game is nice, music great. But I would prefer this game without dice... :')
Really fun and really well polished. On level nine I managed to bug the game out a couple times once I got into the high 300's - the die got to a point where it wouldn't move anymore and I had to restart. Really enjoyed it overall, though - fantastic job!
Awesome aesthetic, really challenging levels.
I found the moving animation is a little fast to control well and I'd like having a sfx feedback when cube is rolling. I tried to reduce music volume and increase the sfx one but it doesn't seem to work.
I hope you find this feedback useful.
However, very good job :)
Hey! Thanks for playing! Yes i had audio triggers and control bugs just before the deadline and couldn't fix it on time.. i was bummed because i've spent some time on playing a tone when you get a correct face but it pitched the sound to always match music in it's tonal scale.
And no one can hear that :'(
Anyway, thank you for playing and for your feedback!
This was a very fun puzzle game! I really enjoyed the challenge and the variety of levels. My only critique is that fullscreen mode doesn't seem to work. But still, one of the best games I've played for the jam! Congratulations!
Loved the art and music in this! Really made the puzzle solving a serene experience. Excellent work!
I really liked the visual aesthetic and the level design! It's an interesting take on this idea having to match all sides in different spots, well done!
Really great graphics, smooth gameplay and challenging, but fun, levels.








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