The concept is fun, but the movement would feel a lot better if you could implement coyote time and a jump buffer. I really enjoyed the art style and the music
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Speedroll's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #992 | 3.650 | 3.650 |
| Overall | #1272 | 3.325 | 3.325 |
| Creativity | #1306 | 3.400 | 3.400 |
| Enjoyment | #1852 | 2.925 | 2.925 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Platforms are dice, but there's also a bit of luck rerolling the levels so you can complete them as fast as possible. It's quick decision with rerolling dice since time doesn't stop when you do so
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio





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