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Roll Of The Dice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Top Marks | #1 | n/a | n/a |
| Enjoyment | #41 | 4.234 | 4.234 |
| Overall | #55 | 4.255 | 4.255 |
| Presentation | #93 | 4.468 | 4.468 |
| Creativity | #181 | 4.064 | 4.064 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll a dice to paint the world and solve puzzles
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
on mac I get a message saying the file is damaged and should be moved to the trash (this is the post-jam version)
Did you try the steps in the install instructions?
ah yeah, that worked, thank you!
One of the better of the kind.
Thanks!
Clean UX and UI, simple and addictive puzzles, I enjoyed my experience in your dicey world 😊 I wish there was an ending screen or something, maybe just telling you how much time you spent in the game or the number of moves in each level.
Congratulations!
Thanks! I did plan to create an ending screen or something like that, but I ran out of time (as is always the excuse). I do already have a post-jam version ready, which has an ending screen included, to be uploaded when Mark releases his video.
Well, I think that "diabolical hard" is a bit of an overstatement here. ^^ I enjoyed playing this. Clean, minimal look. Fitting sound effects. Really well-done tutorials and every feature I could wish for in a puzzle game: a button to show the occluded sides of the dice, undo and restart. If anything I would've wished that one spawns in front of the level one just finished/quit. But all in all really nice job!
Greetings from another Godot enthusiast!
Any reason why you didn't provide a HTML5 version of the game btw?
Thanks! On hindsight I did overestimate the difficulty of the game, I put that there mainly to mentally prepare people to play longer than expected since jam games are supposed to be short.
As for why I didn't upload a WebGL build, it was because when I uploaded it initially, I had set the stretch mode to disabled, as the Godot "Multiple resolutions" page said to do for 3D games, but I found that the smaller WebGL viewport cropped away the right and bottom sides of the game, such that you couldn't see the minimap. Being so close to the deadline, I decided to just not upload the WebGL version. I didn't realise at the time that the solution was a simple fix of changing the stretch mode to 2D or viewport. That was also why playing on smaller resolution PCs, such as 1366 x 768, caused the minimap to be hidden, as was what happened for one of the commenters below.
This game is so beautiful! Small, clever, has a perfect tutorial for onboarding, has a great UX since you can see the other faces, so it is never confusing. Chapeau! The only complaint I have is that the difficulty of the levels was not as high as I excepted from the description!
Thanks! Yeah I overestimated the difficulty of the puzzles, I put that statement in because my impression is that jam games are supposed to be played for about 5-10 mins, but I simply didn't see how people could complete the game in that short amount of time, so I added a disclaimer to mentally prepare them to spend more time.
Really cool ! Well done
Thanks!
I really liked the puzzles. Well Done!
Thanks!