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DICE CAVE ADVENTURE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1619 | 3.030 | 3.030 |
| Creativity | #2231 | 3.061 | 3.061 |
| Overall | #2320 | 2.929 | 2.929 |
| Presentation | #3020 | 2.697 | 2.697 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Main character is a dice, he rolls, also depending on his rolling his jump changes, also puzzle door opened with dice, also enemy uses dice also its in the name.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very fun platformer, nice visuals & lighting too. Its a bit difficult for me as the enemy keep following us while we roll the dice or doing something. But, really great job overall!
It was an interesting concept that I feel like could've been executed better, Moving in the are feels inorganic and the dice at the door are too random.
I like the idea, but I feel the way it's implemented atm doesn't fit the game you're trying to make. In your game you get chased and there is almost no time to second guess the directions you've chosen, so when you have to quickly jump somewhere, you're either lucky or you have to roll the dice, at which point the enemy has caught up and you die soon after. I would either speed up the rolls to the point it's about hitting space exacly at the right time to get the right amount of height, or slow down the level and make a puzzle mechanic out of it. I really love games like Super Meat Boy, so I know what I would do ;)
Yeah, after the jam i realised that i did two mechanics from different genres that do not help or fit each other in any way: jump is more fit for puzzle game, while constant chase is for speedrun platformer. Thanks for the feedback!
Feels nice to play, good work!
Great game! At times it can be unfair though which is frustrating for a difficult platformer like this.