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Dice Goblin 1000's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #678 | 3.860 | 3.860 |
| Overall | #886 | 3.493 | 3.493 |
| Enjoyment | #1104 | 3.240 | 3.240 |
| Creativity | #1378 | 3.380 | 3.380 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll the dice for some wacky attacks! And save your dice for the final points roll.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very cool art style, nice work
Thanks!
feels really fun to play! the dice throwing as a resource really helps balance this game so that it isn't bullet spamming. It forces the player to make risky plays ("i can sit up here and snipe most of them, but eventually i have to go down there and retrieve the dice and brawl the enemies"). Really great game design!
Thank you! I actually wanted to implement the dice more into the game (maybe as health too) to drive home itself as a resource.
I really like the fact you can't just spam attacks, and it was a really good balance between going fast and slow at points. Movement feels really good as well as the dice physics. All in all a really juicy game, well done!
Thanks! I'm happy you think its juicy~
I really appreciate the mix between a platform game with an hardcore FPS to shot them all before the shoot to you, I started to speed run it, and than I realized that I had to do 1000 with the enemies that I skipped :D
I'm so happy to hear you try and speed run it! But unfortunately, the dice combos at the end itself aren't fully working. In this build though, someone said 7 pacifist runs would reach 1000!
Thanks for playing!
I like that we can't just randomly keep spamming attacks. We got to get back the dices. Interesting idea
Thanks! I really didn't want it to feel like just another spammy platformer shooter game jam entry (which mine definitely still is) but thanks again!
Neat game!
Originally I thought it would be a game that posed the question of "Would you rather fight 1000 dice sized goblins or 1 goblin sized dice beast" so I posit it to you dear developer! What would it be?!
Quite interesting.
In a game of numbers, a thousand Dice Sized goblins would definitely beat me any day. I can probably focus better when trying to fight 1 Goblin Sized Dice Beast. Of course, either way, preparation is key! If I had nothing I'll likely lose to both.
Anyway, thank you for your query, and thanks for playing!
Thank you for indulging me! :D
The game was great fun.
Great concept! Platforming and art were nice, and overall amazing job!
Thank you for your kind words :)
Its pretty fun once I got the hang of the controls, it helped to take my time and clear out the enemies first and I like the result screen at the end with all the information! Great job!
Thank you for playing! I really wanted to tie in the game and a point system instead of it just being open ended.
Inventive integration of the dice into a platforming experience. The extra wrinkle of having to retrieve the dice once thrown adds some unique strategy. One thing I was looking for was more clarity on what each die/ability would do, but still think its a unique-enough twist on platformer mechanics to flesh out further. Nice work :)
Thank you! I wanted the dice to feel like a proper resource.
Since you asked,
If I pushed it further, I would make a dice customization screen. But as it is now, a quick menu showing each one before hand would definitely be helpful.