Pretty good idea and nice execution. Relaxing and fun. Although for a rogue-like it really lacks difficulty. A good idea would have been to force the player to use all of their dice before rerolling and make the map a bit smaller so you can't always avoid the ghosts or to make some ghosts move faster (maybe every time you use a die instead of every three dice)
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Rogue Dice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #177 | 4.019 | 4.019 |
| Enjoyment | #218 | 3.855 | 3.855 |
| Presentation | #261 | 4.230 | 4.230 |
| Creativity | #266 | 3.971 | 3.971 |
Ranked from 491 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a roll and move rogue-like. The roll of the dice decide how you move and what you can do.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I like the idea it is really cool and there is really good feedback. sometimes i wish I could use less if I had a higher dice like i was stuck moving too far over and over, but I can see how that is part of the fun and creativity of smart movement. Also, i think you should make the grab hitbox for the dice slightly bigger. I do think drag and drop made for really easy controlling and was my first instinct. cool game, I liked it!
I really got caught up in this! Lost track of time even. Nice job.
Art looks amazing, but the gameplay felt a bit lacking. The enemies were too slow to be a significant part of the game, they were too easily avoided. I liked the idea though, and upgrading you bag of dice is really cool.
A great game to get lost in! It is somewhat lacking in difficulty, since it is possible to farm suitable values endlessly and the monsters are helpless in front of this. But we can fix it all. The game is great! P.S.: It would be very cool if everyone who sees this message would go and honestly evaluate our game. Because we have already rated over 150+ and continue to do so, and our game has only 44 ratings...
Fun little puzzle game! The presentation is great and polished, and the gameplay was fun and engaging. Would love if there were more enemies and dice in the future!
Very solid game. The way we drag the dices to set the destiny is actually very interesting. Is a very clever way to bring to digital what is being done in the real world in board games. I would suggest for future development, auto end turn after a second and greyed dices if no destiny possible. If all greyed, auto end turn, but don't remove the button! I like the possibility of ending the turn in the middle of it, even with available viable moves! Congrats!
Great take on a turn-based dungeon crawler. Plays very smoothly and has great contextual feedback that clearly surfaces where you can move/attack when selecting dice. Might be interesting to have specific dice you don't use carry over to the next turn or an ability to keep particular dice from rerolling for a set amount of turns to add another layer of strategy. Regardless, very impressive work!
Really, really cool idea! A really good mix of control and randomness - the balance of which is extremely important to strategy-ish games. Well done :)
Amazing submission. More variety could make this game a really interesting release. I would've liked it more if you could keep the dice you didn't use in your selection though, kind of like a card game. Meaning, you would be able to plan ahead on which dice you should keep in your hand. Also, making the turn end automatically would be a nice QoL change.
Some random ideas for more dice: AOE attacks, projectile attacks, diagonal move.
Nice! I had a lot of fun clearing out the whole level, even when I could have left.
Very cool concept and realization! Just running around the rooms and collecting coins, then kill ghosts, buy cubes, etc. I like it! Great work, men :D




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