Neat start to a game, and the idea seems interesting. I think that the unfinished feeling parts of it definitely hold it back a lot, but the idea of having the dice bullets and getting a lot of high-variance weapons that feel like a literal implementation of a table-top game is really nice!
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Spirit of Chance's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4866 | 1.746 | 2.667 |
| Creativity | #5248 | 1.746 | 2.667 |
| Overall | #5272 | 1.709 | 2.611 |
| Presentation | #5308 | 1.637 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Weapons fire dice, dealing damage depending on the dice's roll. Weapon stats are dice roll modifiers like you would find in a tabletop game.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam

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