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Gettin' Dicey's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4484 | 1.927 | 2.000 |
| Presentation | #4618 | 2.001 | 2.077 |
| Overall | #4997 | 1.828 | 1.897 |
| Creativity | #5584 | 1.557 | 1.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you ARE a die, and you have to roll around a maze
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Interesting base! Excellent job on the graphics, it could have used a bit more gameplay variety, maybe something based on you playing as a die, where different sides do different things?
Damn, pretty good game for one that was made in 2 hours, despite it being very short
thanks! I had a lot of trouble with the 3D aspect since this was my first 3D game, but it makes my day to hear that it's a good game.
Dang, this is super impressive for only two hours! I'm sure you already know about the missing collision on the blocks and the edges of the level, but I'm honestly just in awe you were able to get as much done as you did!
Thanks! yeah, I do know about the missing collision. I unfortunately didn't have time to do any theming, or collision other than enemies.
creating collisions for blender models is a bit tough tbh
Nice job love how the die rolls! Great work in 2 hours!
Thanks! that was my main priority, and I think it shows.
I like how the die moves, but it doesn't feel relevant that it's a die. Maybe something could be done with what face is up or even facing the camera.
hm... I'll think of something. It was originally supposed to be a chess board as the play area, but I didn't have time as I started late.