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Slime 'n' Dice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1917 | 3.171 | 3.171 |
| Overall | #2096 | 3.012 | 3.012 |
| Enjoyment | #2145 | 2.805 | 2.805 |
| Presentation | #2212 | 3.061 | 3.061 |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You attack via hit dice dnd style
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice game. I like the art design and the music is great too. Having to think about which dice to use and which ones to keep for later is a nice and unique strategic factor. Good job!
Fun game! I would like to see the game automatically switch off of dice that are empty. also being able to attack up and down instead of just side to side. Obviously the fire balls don't disappear when hitting the player and you get stuck on walls if moving diagonally, but limitations of a 48hr jam are tough. Awesome work! I enjoyed the music and sound effects and gameplay was fun!
Love the concept and the music!
Nice gameplay. The music fits the game but there could be a lot more sound effects. Putting attack onto a keyboard key(space would be fitting) would be also a good improvement.
There seem to be ordering problems. Maybe using a second tilemap and laying it over the player for the things the player appears behind would work.
Thank you! I'm the creator of the music! Im happy you found it fitting<3
A bit challenging, adding more interface (i.e. player reach, enemy health) would've helped a lot.
The music was oddly relaxing as I try to kill all the enemies.
Overall a fun but short experience, congrats on finishing the jam !
Hello!! I am the creator of the music and I'm happy that you like it <3!!
The second level has the player sprite invisible, and the attack range is way too long.
Neat game, but could have done more polish. Nice that the move speed was fast so It didn't feel as slow as some other games :)