The core concept is really solid! I love how you roll for stats at the start and see how far you can go! I could definitely see this being polished up with heaps of weird stats to roll for in the future! Great work :)
Play game
Dice Defense's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1927 | 2.882 | 2.882 |
| Presentation | #2214 | 3.059 | 3.059 |
| Overall | #2340 | 2.922 | 2.922 |
| Creativity | #2861 | 2.824 | 2.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice are used for randomizing the player and opponent stats. Doing so can give a health boost when the player has low HP
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This was fun, thank you!
A couple of notes, if you're interested:
- I would find it even better if the controls were tighter. I rolled high speed and acceleration, but the ship still felt slippery. Dodging the enemies is more fun when I feel like I'm really in control.
- Fewer hits to kill the baddies! Even with a high roll for my rate of fire, and a lucky mid-game roll to reduce their health, I still felt like I was hardly making a dent. Let me feel dangerous!
- Would you consider making the initial rolls more impactful? I didn't notice much difference between low and high rolls. What if a one is borderline useless, and a six is comically overpowered? It could be an interesting way to really lean into the central mechanic.
Thanks again for letting me play!
Wow, thanks so much for playing my game and for the detailed feedback! I definitely agree with the first two points, the controls need to be tighter and the enemy ships need less health. As for your third point I think it would be a really good idea to explore, I just worry a bit that getting unlucky at the start would make the run so difficult it would no longer be fun. Still there are ways around that, like one suggestion I've heard would be to add powerups that counter having bad stats, or adding mechanics to re-randomize your stats part way through the game. Or maybe there could be a hard more where the rolls at the start would be much more impactful, and then a normal/ easy mode more similar to what I have now. Anyways all really good points, thanks again!
It's a fun idea, sadly I dont think the gun is deadly enough, it's hard to kill aliens even wih fast shooting speed. Love the SFX and backround art
Very similar to arcade shooter in both play and look. The floaty movement like you were really out in space was interesting and took some getting used to. The way the dice are used to determine your stats is a nice way to add some variety between each attempt.
My experience was overall enjoyable but I wish the game had some music in it though to help pull me in more and perhaps more enemy variety.







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