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A jam submission

Disaster & DiceView game page

Use elemental and Power dice to vanquish the monsters loose in the castle.
Submitted by Buttercream Dream — 39 minutes, 44 seconds before the deadline
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Play Disaster&Dice

Disaster & Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4694.0004.000
Overall#10503.4143.414
Creativity#11723.4593.459
Enjoyment#22072.7842.784

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player collects and rolls Dice, to determine damage dealt and the element rolled

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted(+1)

This is an insane game for 48 hours!
The idea is great, the look is great, the feel is great!
I really like that different elemts have different effects and it seems like some enemies have protection against some elements.
I think the few problems with this are the camera, gameplay and sfx. The gameplay is running away most of the time. I think if you made it so more resourses are available and/or they drop from the enemies it would be better. You need something that makes player on their toes. I think a Doom approach will fit this idea perfectly.
Camera just needs more polish. Sometimes goes through walls, sometimes very close or inside something. Maybe change the level design to fit the camera better (get rid of the maze).
As for the sound - I wish it was there. I understand the 48 hour limit. Its just sometimes unfiar when you dont hear the fireballs.

Overall a great game and a great entry!
Keep it up :)

Submitted(+1)

It's a cute game with some interesting concepts; I quite like the idea of limited ammo, the risk/reward of rolling and the movement is pretty smooth. I do think it's a little off-balance currently, as it felt like 75% of my time playing was running in the hopes of finding more power dice. Perhaps it would have been nice to reduce the amount of power dice required for a spell and making them drop from the enemies. 

I ended up stopping after what I think was another level repeating, so I'm curious of I missed out on any other content or if it was simply an infinite loop.

The character looks really cute, I especially liked the hat flying up when they jump! The art is nice too. The pixelated blur is quite interesting to look at.

Nice job!

Submitted(+1)

Enjoyable, fun, impresive considering it's scope and final product. Overall awesome game!

Submitted (1 edit) (+2)

An interesting concept for sure. The idea of there being a risk-reward system with going over was neat, and the idea of re-rolls requiring pickups worked pretty well. My issues are mostly entirely about balance. There are too few power dice relative to the number of element dice, especially in the one small map. The fact that pickups infinitely respawn and you aren't kicked out as soon as you win a round means I was starting each round with full dice bags, a charged spell, and full health. The game just wasn't able to throw anything at me that could take me out in a single round, and I was able to max myself out between rounds. I would have liked to have seen an "ending" to the game, but I'm guessing it's randomly generated forever. I had fun, but I ended up playing it for way longer than I was having fun with it.

EDIT: Oh, and a few notes on accessibility: The elemental invulnerability being indicated by color is harder for colorblindness. I think it's using other factors to indicate it as well, such as transparency, but I never exactly figured out what appearance matched up with what invulnerability. Also, I would have liked to see an FOV slider in the game. I know it's a bit of a reach goal for a game jam to have those kinds of graphics options, but since FOV is an accessibility feature for those susceptible to motion sickness, it would have been nice to see.

Viewing comments 24 to 21 of 24 · Next page · Last page