Downloading the game on mobile is fine, but the game instantly crashes when entering combat with the harpy, I fought the werebitch and it worked fine though, so I don't know if this is a harpy specific thing or other enemies do it too
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Hello, i need to report a bug i found.
If you are skipping text on a conversation before a fight... When the conversation ends, the fight itself will lose it's BGM and it will be a really silent battle until it ends ( SFX sounds of hits, blocks and such still works during the fight).
When the fight ends, the music returns.
Music is one of the strongest points of the game, so i would really love if this could be fixed in any way. It appears that the music track is being skipped, or something like that.
Got this error while launching it. Any idea of why this happens?
com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type: (com.majalis.save.SaveManager$ProfileSave)
at com.badlogic.gdx.utils.Json.readValue(Json.java:1038)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:742)
at com.majalis.save.SaveManager.getProfileSave(SaveManager.java:323)
at com.majalis.save.SaveManager.<init>(SaveManager.java:59)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:58)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
So the .toa-data folder might be a hidden folder, so you might need to show hidden folders. You could also navigate directly to "YOUR-GAME-FOLDER/.toa-data" in a navigation bar to peek inside of it.
If you can find the profile.json (might appear as just "profile" if you have extensions off) file, you can copy it somewhere else, and delete it, and that should also fix your problem. It probably got corrupted at some point during a save.
Found this bug with Centaurs going for a Hay Maker
java.lang.NullPointerException
at com.majalis.character.AbstractCharacter.doAttack(AbstractCharacter.java:650)
at com.majalis.character.EnemyCharacter.doAttack(EnemyCharacter.java:771)
at com.majalis.screens.BattleScreen.doAttacks(BattleScreen.java:490)
at com.majalis.screens.BattleScreen.resolveTechniques(BattleScreen.java:516)
at com.majalis.screens.BattleScreen.battleLoop(BattleScreen.java:433)
at com.majalis.screens.BattleScreen.render(BattleScreen.java:1215)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
I don't know if this bug has been reported before but I'll post it anyways just in case. Whenever I encountered a goblin and let myself lose to it, it fucked me and afterwards whenever I encounter or talk with someone/something the fucking noise from the goblin can still be heard which sounds like a constant fapping noise in the background. Exiting game or reloading a save doesn't seem to fix the noise, the only way I've found to fix it is to load a previous save before I encountered the goblin. I'm using the latest public build. Once again, not sure if this has been reported before, I didn't feel like going through the 133 pages of comments to find out. lol
I'm not sure what i can do to replicate this as it seems random, but when you go from full nelson to wrestling stance sometimes i'd have the option to punch them in the face while being at the 7th grappling stage thing, when it's a option choking the enemy does nothing for my erection and nothing really happens until i ether penetrate or get off them.
I'll try to get a screenshot of the screen the next time that happens.
Hi there, seeing this error while fighting the ghost or on the 2nd round - 2nd fight in the arena:
java.lang.NullPointerException
at com.majalis.screens.BattleScreen$EnemyPaperDoll.getWeaponX(BattleScreen.java:1356)
at com.majalis.screens.BattleScreen$EnemyPaperDoll.<init>(BattleScreen.java:1344)
at com.majalis.screens.BattleScreen$EnemyPaperDoll.<init>(BattleScreen.java:1341)
at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:263)
at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:243)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:287)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:137)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:213)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:90)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Most recent public version:
-The centaur ending does not seem to trigger if you voluntarily go to the centaur camp instead of losing the fight to the centaur. Get access to this option by having rank 3 anal addict or the catamite perk when encountering the centaur or getting her to cum inside you. She will give you a bow if done correctly. The gangbang scene still triggers and your class still changes to mare if you do so, regardless of your current equestrian score. It is also worth noting that it is difficult to progress on this path, since you need a large number of centaur camps to spawn to reach equestrian rank 3, lose a fight, and then visit the camp again. Maintaining food wandering around the same areas long enough for this to happen is very difficult.
-New location icons that are very large can prevent the player from selecting locations if they happen to be behind the image. Locations above large icons like the fort are especially prone to this issue.
Hey Majalis. I've recently tried to migrate from the Win version to the Linux one, but I'm encountering an error at startup. I am on Arch Linux (yeah, I know).
Here my error.txt output:
java.lang.ExceptionInInitializerError
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setVSync(LwjglGraphics.java:591)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 0
at org.lwjgl.opengl.LinuxDisplay.getAvailableDisplayModes(LinuxDisplay.java:954)
at org.lwjgl.opengl.LinuxDisplay.init(LinuxDisplay.java:738)
at org.lwjgl.opengl.Display.<clinit>(Display.java:138)
... 2 more
It seems to be related to not being able to find my display; perhaps it is related to the stickied opengl error? I'm at a loss.
I've already tried redownloading the .rar (of the most current release). As this is my first time using the Linux version, this is the only release I've tested this with.
Thanks in advance!
Hey, thanks for the quick reply! After I got your feedback, I decided to do some extensive troubleshooting. Long story short, after about an hour, I got it to work! The solution was fairly straightforward really, all I had to do was install the xorg-xandr package.
Anyways, thanks for your help. I really like your game, and I'm looking forward to finally playing on Linux. Also, I decided to drop a few bucks on patreon ;). Thanks again!