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Coloroid's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #164 | 4.344 | 4.344 |
| Enjoyment | #230 | 3.844 | 3.844 |
| Overall | #284 | 3.875 | 3.875 |
| Creativity | #1216 | 3.438 | 3.438 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Coloroid is an action metroidvania in which your dodge roll also randomly re-selects one of your 6 potential weapons
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is a pretty interesting game! The roll to change mechanic was not unique, but this one does it well, where I am often put into a situation where I'm forced to roll, and I assume enemies are weak to their color. There was a nice variety in weapons, however I feel that they are not all so different, but still impressive to have done all that in only 2 days. The character animation is so cute, especially the roll.
One major criticism I have is that I should've been able to hold to constantly shoot bullets, instead of having to spam the button. Make each weapon have different reload speeds, so that holding can be a thing. Also, the controls probably should've been stated, even just a block of text mentioning all the controls, I had to sit there trying out all the buttons for quite a long time before being able to play.
Overall a really great submission tho, the movements felt very fluid, and the jumping is very snappy, and the roll is also just very polished. Enemy movements also feels very nice, very predictable and anything I do wrong could've been avoided if I had played better. Very well done!
Love your game! Very well rounded entry for the jam: nice visuals and animations, fitting sfx and music, well balanced difficulty progression with nice level design! Amazing job! I'd certainly play a bigger version of that game. It has got a lot of potential!
Thanks for bringing it to my stream! Here's a recording in case you'd like to refer to it
I really enjoyed the presentation of this. I'm not sure about the different weapons however - what are their benefits?