Animation is great! I really enjoyed it!!
Play game
D.I.C.E.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1083 | 3.250 | 3.250 |
| Presentation | #1420 | 3.433 | 3.433 |
| Overall | #1769 | 3.125 | 3.125 |
| Creativity | #3186 | 2.692 | 2.692 |
Ranked from 104 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a roll of dive every time enemies are killed to give more time to live
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Thank you for your insight.
It is true that this version is a tad too penalising, but that has been fixed and balanced in the latest version.
The idea of it being having one type of mode is a bullet hell endless mode where you have to get as far as possible battling the time gained from the kills against the diminishing energy of the reactor.
There are other modes planned as well and I will be taking in suggestions and critique so I can deliver a more tuned up game for most of the audience.
Very fun and super polished game! Love the way music drops once you get through the first part! Great visuals and effects as well, very well done. Difficulty might need some tweaking imho, those 2 waves of ships are very sparce and if you have a low number on the die it's almost impossible to complete. Anyway amazing job for the jam!
Thanks for coming to my stream! Here's a recording in case you'd like to refer to it
Thanks and glad you liked the game.
So awesome for you to review it as well as interviewing me for the game.
There is a LOT already done in the dev version.
More than twice the voice lines.
Balanced enemies and the flow of the game.
6 new extra weapons.
Reworked dice mechanics.
Cycling power icosahedrons.
And it is an endless shooter with ever growing difficulty to spice things up.
Just waiting till the jam is over so I can upload the latest version <3
Be sure to try that out, it is a totally different and more awesome experience.
This is great fun, well polished and good game feel. Nice responsive controls and good audio, especially the voice lines.
When going quickly across the screen sometimes I felt like I died to an asteroid I couldn't see from the side. A minor thing
Well done!
Fun and polished one.. it would be cool to have enemies that rolls dice too.
keep up the good work! good luck (人 •͈ᴗ•͈)
Very polished looking game (or I am easily fooled). Well designed and accented retry cycle. I would work on balance as randomness can end a run which is frustrating.
One of the best game I have seen so far in this jam, it is very addictive and the controls are super easy.
Really nice job !
Wow, awesome job. This was a ton of fun, very addicting! I love how simple it is to control and just run it back if you lose. The void you mentioned that you can't cross unless you do a specific strategy is definitely unfortunate as that means you can't continue unless you know it. I was also confused by the ability to just Right Click to get better firerate (maybe a debug thing left in?). But hey, this was pretty phenomenal overall. I love the time mechanic as an idea in a shmup, it gives it a very frantic environment. Well done!
Thanks, glad you liked our game.
Yea the spawn bug was a mishap on spawn timing table that I mistyped and didn't notice to fix before time was over.
And the RMB / LMB are a dev commands that were forgot to remove, but that enables to play around a bit more if the RNG is not on your side :D
I've already made a LOT of balancing and mechanics to the game and just waiting til I can release the updated version after the jam is over so keep following to get the latest version in a few days time ;)
As a really big fan of old "Raiden" games, this one hits the spot for me.
The power ups stacking on each other, the frantic dodging of enemies,
everything feels polished and entertaining.
Would've lasted longer, but the enemies just stopped spawning?
also loved the enthusiasm of the voice actress :D
For those who die early, don't give up, the music gets a lot better at around 25+ seconds.
Thanks, glad you like our game.
Keep following, the dev version has some major improvements and expansion to the original jam version so that if you liked the jam version you'll aboslutely love the next update.
There is a bug in the spawning timing that I overlooked while tired and only 10 minutes left to submit but that can be circumvented by trying to keep the white dicey asteroids alive since they respawn from the top.
The first enemy wave comes in around 60 seconds time and the Boss will appear in 80 seconds.
The voice lines were really fun to make and we used xVA synth for it using voice samples of Panam from Cyberpunk2077 for it.








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