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Umbral, astral dreamers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| People's Choice Vote | #2 | 4.843 | 4.843 |
Ranked from 286 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Kato-san
Please check the bugs list before play:
/t/347821/known-bugs#post-613117
Having problems with the puzzles? Check the solutions here:
/t/356064/detailed-playthroughs-of-umbral-astral-dreamers
Engine
Rpg maker MV
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Comments
I could download and extract it but the winrar file can't be deleted or moved.
This was pretty neat and a little short. For the puzzle I though the wall would throw the ball on the other side by shooting, but it was for blocking.
I think it's because the wall looks like it's going to push the ball, so maybe a little shadow will help it to seem that it's actually jumps out.
Thanks for playing! And well, I think the instruccions was clear. The robot tells you what to do step by step. He never says that the wall will push the ball, it tells you where to put it (In the red rectangle) and that you have to press z repeatedly behind it.
Umbral was in the initial batch of games I was assigned and was in my top 5! Here are the original notes I wrote from when I first played it:
- Best title screen/music so far. Immediately makes a good first impression.
- Love the sci-fi aesthetic and the scenario of the game.
- The time stopping puzzles are decent but I found the momentum building puzzle frustrating. There is no good visual feedback on how far the ball is going to move. It took me a few tries of mashing on the ball to get it to hit the target.
- I was surprised when the puzzle ball did damage and that it could actually kill you and send you back to the title screen. It's easy to keep walking into the puzzle ball and take a lot of dmg before you even register what's happening. If you do lose your energy, it should restart the room rather than game over.
- The boss fight using the balls was a bit clunky. There wasn't much threat once you figured out the gimmick and was a bit tedious to complete.
- It's not obvious you can walk through the lasers without consequence in that hallway you fall into. I ended up walking over a damage tile to avoid them.
- I believe it's possible to cause a progression block if you were stupid with your orbs/energy. There should be some way to renew a minimum amount.
- Nice ending point. I'm interested to see how this demo will be expanded upon.
Thanks for the feedback! I really appreciate it!
Buen juego
my favorite charactes were the principal female and the one with one arm because of their designs :)
The puzzles were kind of hard but the test is really great
Nice Job
worth it try it !
amazing game loved every bit of it
lo amo uwu
Di-vi-no
Awesome~!
the best