I have never been good at air-strafing, but I felt like I got closer to getting it right! the number in the middle and noticeable velocity increase helped me get an idea when I was doing it right. The whole flip mechanic was a nice twist too, I liked that it meant you could recover if you fall down on a section but also gave scope for some "Upside down parkour" routes.
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mirror.Neon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #5 | 3.971 | 3.971 |
| Audio | #5 | 4.000 | 4.000 |
| Visuals | #6 | 4.000 | 4.000 |
| Pacifist Theme | #8 | 4.571 | 4.571 |
| Originality | #14 | 4.000 | 4.000 |
| Fun | #16 | 3.286 | 3.286 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Briefly explain your games interpretation of the Pacifist theme?
I looked for non-violent gameplay in game ideas I've had for a while, and settled on using a Quake III-inspired first-person movement for a non-violent purpose - getting from point A to point B, quickly.
How much CODE (text or visual) did you make?
You created most of the code - but re-used some chunks of code
How much of the game's ART did you make?
You created all of the art assets seen in game
How much of the game's SOUND effects did you make?
You created all of the sound heard in game
How much of the game's MUSIC effects did you make?
You created all of the music heard in game
Did you enjoy the jam? Is there anything you'd change if you could start over?
I did enjoy it greatly! If I could I would spend a little less time on fighting math I don't quite understand, and more time on making the level more interesting and introducing the player to the game better.
Aren't you awesome for being creative and taking part?





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