What an entry, Boats! Thanks for taking part as always, and this probably had the most memorable story progression (so to speak!). Took a while to get used to the controls, but got a lot easier when I switched to gamepad. The dash and jump being on different buttons and their relationship made the controls feel fresh and original, despite precision 2d platformers being quite a saturated market. LOVED the "thing" on the later levels, really cool tech and felt brill to control. GOOD JOB!
Play game
Friend!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #6 | 3.500 | 3.500 |
| Fun | #7 | 3.583 | 3.583 |
| Visuals | #8 | 3.833 | 3.833 |
| Overall | #9 | 3.733 | 3.733 |
| Originality | #11 | 4.083 | 4.083 |
| Pacifist Theme | #31 | 3.667 | 3.667 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Briefly explain your games interpretation of the Pacifist theme?
making friends <3
How much CODE (text or visual) did you make?
You created most of the code - but re-used some chunks of code
How much of the game's ART did you make?
You created all of the art assets seen in game
How much of the game's SOUND effects did you make?
You didn't create any sound effects - you used existing audio for your game
How much of the game's MUSIC effects did you make?
You didn't create any music - you used existing music tracks for your game
Other comments (Code / Art / Sound / Audio)
The only code I didn't write from scratch was some UI + sound manager stuff
Did you enjoy the jam? Is there anything you'd change if you could start over?
had a lot of fun! learned more about working with the physics system and came up with a really simple IK solver
Aren't you awesome for being creative and taking part?




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