My goodness. I didn't even know that there was a community on this website. Hi everyone. Are you doing fine?
Oh it's going great. Due to some problems, I had to make it over all least twice( this is my third attempt). However, all the experience I've acquired made it possible for me to cover a whole lot of ground in a short period of time. I've been working on the game ever since the beginning of this year. Despite it's difficulties, making games is a lot easier than I thought. I've already made a first person shooter that is on itch.io but, if I'm being honest, I'm not too proud of; I just made it to prove to myself that I know how to make games. The first person shooter that I'm making, will truly live up to my standard of what I consider to be a decent shooter.
I know what you mean. I just released my first game, and it took me more than a year and the project was very messy. I think I learned that it's good to invest some time in organizing your code because, especially for larger projects, messy code can become a huge obstacle later on (I had to fight with the code for my game for hours sometimes and it was frustrating) Also maybe it's good to spend a few days thinking through your idea, write down a summary of your game, draw some sketches of your idea (even if they're crappy MS paint drawings, you get a bit of visual reference to look at when you start making the game, it doesn't need to be well-drawn) and get a solid basis for what it is you're going to make before you start actually building the game. I think the main mistake I made was knowing what type of game I wanted to make, but not thinking about a theme or art style until after the fact. These are a few things I didn't do with my first game that I kind of wish I had done and have done with my current project (which has gone much smoother) I think it's solid advice, so I wanted to share. Good luck of course!
Im Aspen and i like making nonserious games meant for free entertainment and usually they have graphics youd see in a web game from 2012 (mainly since im shit at graphics), whenever i make a game i try and make something i havent done before and havent seen made alot before, i also like messing around with physics since thats always fun.
Hello Guys,
I'm Olivér Kovács, a Hungarian composer. I have been composing music since I was 14. I'm here because I would like to sell my music packs, and I'm searching for a game project to participate in. If you have an exciting video game project, feel free to contact me! :)
Here's my best tracks on SoundCloud:
https://soundcloud.com/olivercomposer/sets/best-tracks
Hey i'm Antz I am an independent game developer with 2 years of experience in Unreal Engine. I produce my own beats using garage band and I also enjoy using pixilart for artwork (I used pixilart for all my sprites in my game). My released game is " The Forbidden Web " (Click here -> https://forbiddenweb.itch.io/the-forbidden-web if you want to try it) It is a 2D platformer game with all self made music and self made characters/ animations/ levels etc. I would say 2D animations has been the hardest part because of all the redesigning over 1 wrong pixel.

Hey I'm Walter Massenhove, I've been making games with Unreal Engine for 4 years and really enjoy creating games, also worked on a VR project but it's not what I prefer.
I've released a game named A Maze In on itch.io and I hope you will like it : https://oualt.itch.io/amazein
What I really love is playing with procedural generation, I like not knowing what the levels I've coded will look like !
Huh, I never realized that the Itch app actually had a forum. Expect me to be active here.
That said, my name is Nëïgsëndöïg Cöcülës (Neeg-sen-doyg Ko-kyu-uhls). I'm a gamer with almost 18 years of experience, and essentially a jack-of-all-trades in terms of gaming. I'm a user of Linux and Open-Source software, and plan on doing this for the rest of my life (mainly due to my threat model being relatively low, but I won't get there). I don't just game, as I also play music, write, create content on YouTube (CoculesNation for those interested), and mainly whatever I can get my hands on.
In terms of Game Dev, I did take a class in 12 grade US, but never got to code for those purposes. I was thinking of using an open-source engine with C++ as my language of choice. Any suggestions would be appreciated.
Say you take Fedora, but fix up a lot of different aspects to make it point and click, but also high performing for gamers and content creators. That's what GloriousEggroll did with Nobara. If you go to nobaraproject.org, you'll find what he did for this project, with no affiliation to Fedora, despite being a Fedora engineer himself.
I'm Mike,
I've been playing video games since the Nintendo days. I love JRPGS and Adventure games. I love Final Fantasy Games as well shooters. Music is a major component for me in any game I play. It can literally make or break a game for me.
A year ago I got into composing music for fun. I've learned a lot in the past year and still have much more to learn but I've had fun creating music. I hope to get better and better with time. I'll be post projects from time to time.
See you out there!
Who am I? I ask myself that a lot. A cat-owned reclusive author probably sums me up. Oh, and a game player. I started with an Atari 2600, then Atari 600XL, C64, Amiga 500, Amiga 1200, then a 486. Various PCs with Windows, now moved on to Linux (Mint Cinnamon) for my new PC. Though I still play C64, Amiga and Spectrum games. :-) I recently redid my website to focus just on my books: https://karldrinkwater.uk/
I'm best known for space opera - my Lost Solace books (long-awaited book three out this month!). Oh, and all my books are reduced to 0.99 this week only as my summer sale. https://books2read.com/ap/xr55B8/Karl-Drinkwater
One day I'd like to investigate game jams or ways to licence people to create stuff based on my Lost Solace books.
Hello everyone!
I'm Giorgos, an aspiring game developer with almost 2 years of Unity experience, and am somewhat of a 2D artist, mainly drawing pixel art. I've been on a road to finishing a single game project recently, but it's been a non-stop flood of ideas and too many implementations of them, which led to all of my projects being abandoned.
A few months back, I started a fan project, which I was sure I could finish, and even decided to make a dev-vlog about it. It was a boss-battle platformer, based on the manga "Chainsaw Man", and after grueling months of set-up for the game (making the code, the assets, etc...), I was demotivated to the point where I decided to move on from it, finding it difficult to both program and make the assets for the game.
Right now, I'm recuperating from game dev, and potentially finding an art partner for future projects, in case either of us will need to motivate the other to finish our project(s) :)
Hello, I am regularGAMES! (don’t ask why the games is capitalized but not the regular.) Anyways I’m a game developer who knows nothing of real programming, but much of Scratch! I am hoping to make the most interesting games of the hour by trying to do the best I can and to please other people. I have a game beta released called “Minute”, you can check it out but it’s not much! Anyways I better be going byyeyeyeyeeee!!!.!.
Hello!
Nice to e-meet you here and there. I am Arfiana Maulina or simply call me Arfiana, currently living in Jakarta, I aspire to expand my insight on Technology since I am an enthusiast! I am also learning how to build a website and UI/UX.
Some people notice me on Tik Tok talking about CV/Interview/Resume or the viral story of "Lulus SMA Magang di 6 Tempat Bersamaan" or maybe from the press.
I have been in more than 15+ companies in the Philippines, Singapore, and Indonesia (Start-up, FMCG, Agency, NGO, Bank, part of Government, and performing ads across ASEAN-Australia, and now Game Industry) as a Marketing Intern.
Talking to almost all University students in Indonesia as a speaker with more than 100+ events, you can also search me on Google for more.
Good news! currently, I am taking part in Indigo Game Startup Incubation Batch 5 as Marketing for Mushroomallow Studio. I like to help you to expand your Game market too
LinkedIn https://linkedin.com/in/arfianamaulina
Website https://www.arfianamaulina.com/
I am also the founder of https://www.waterynation.id/
Watery Nation or PT Tirta Artha Internasional to find eco-friendly detergent!
Instagram https://instagram.com/arfianamaulinaa
Twitter https://twitter.com/arfianamaulinaa
YouTube https://youtube.com/c/ArfianaMaulina
Tik Tok https://tiktok.com/@arfianamaulina and my favorite place!
Github https://github.com/arfianamaulina
Dribble/Behance/Twitch Arfiana Maulina
I am looking forward to any collaboration! Portfolio of Game Marketing on my Twitter https://twitter.com/arfianamaulinaa Thank you!!



