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Diet Beat's itch.io pageUse of SUGAR functionality
SUGAR functionalities
User -
- Used for authentication
Group:
- There are 4 clans in the game (Donut, Cake, Macaron, Popsicle)
Relationship
- Player belongs to a single clan and cannot change it
- Player can be friend of other players friends
- The leader of a clan can establish alliances with another clan
Leaderboard
- Leaderboard for the player with most wins
- Leaderboard for a clan used to determine the clan leader
GameData
- Used to register games won, lost, round wons, games against AI won and lost, and games in Quick Match won and lost;
Resources
- Used to register the amount of sweets a player has (game currency)
- Used to register the amount of cards a player can redeem
- When the sweet level reaches a threshold a unit is added to the cards to redeem
- Used to register the sweets for a clan
- When the clan’s sweet level reaches a threshold a unit is added to the cards to redeem of all clan members
- When redeeming a card, a new procedurally generated card is created and encoded as a string into a new resource
- A player can have multiple units of each card.
- Those cards represent components with their own characteristics (rate of fire, damage, shield, etc..) that will be used to build his robot at the beginning of a match
Matches
- Each match has 3 rounds
- At the end of each round the players can change components of the robot
- At the end of a match, data about its outcome is saved


















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