Congrats on your first game jam! I wish the game was a bit longer, maybe with some more challenging levels, but for a couple days of work this is understandable. Here is my best score:

| Criteria | Rank | Score* | Raw Score |
| Authenticity (use of resolution) | #352 | 2.352 | 3.143 |
| Gameplay | #371 | 1.497 | 2.000 |
| Overall | #384 | 1.523 | 2.036 |
| Graphics | #384 | 1.497 | 2.000 |
| Audio | #408 | 0.748 | 1.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
No. Just me
Was the resolution a challenge?
At first, I tried making the game 32x32 but drawing 4x4 textures is REALLY hard so i switched to 64x64 and after that it wasn't much of a challenge.
What did you learn?
Working with limitations is challenging, but fun!
Congrats on your first game jam! I wish the game was a bit longer, maybe with some more challenging levels, but for a couple days of work this is understandable. Here is my best score:

What I liked: quickly figured out how to play, a short session does not let me get bored, the game size is extremely small (Raylib is cool). This is great, because there are games for half a gigabyte that I could not understand. A good start, congratulations!
Neat little memory game! Not bad for only a couple days of work. Took me a couple of seconds to wrap my head around what was going on, but once I got it it was a good bit of fun! I've always loved these sorts of memory games.
Good work!
Not bad, could use more work. I recommend packing required libraries with the game next time, or at least put info where to download them.
Tried playing the game, but it would not run for me. Both downloads give me an error saying "The code execution cannot proceed because libgcc_s_de2-1.dll was not found."
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