The first couple of levels were fun, but it quickly became really confusing to think about the color combinations. I was able to beat all the levels but the last two were mostly guess work. Honestly the mechanic here is pretty good, I think the level design ramped up in difficulty too quickly, and simpler levels with fewer cubes would have still been a lot of fun.
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Lux synthesĕ's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Interpretation | #3 | 4.382 | 4.452 |
| Gameplay | #15 | 3.429 | 3.484 |
| Originality | #16 | 3.778 | 3.839 |
| Overall | #18 | 3.675 | 3.734 |
| Presentation | #39 | 3.112 | 3.161 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very cool idea. Really challenging puzzles, but not so hard that you just give up. The platforming needs some touching up and I wish the squares would display their rgb values somewhere, because I have to keep thinking about it.
Pretty unintuitive gameplay mechanic, but feels impressively polished considering it's just some rectangles.
I love the idea! There was a sudden spike in difficulty. First few levels are tutorial style, and then there is a very complex puzzle where a single mistake require restart. This gets a bit frustrating. Maybe some kind of undo system would be helpful, so the player could experiment and revert last few moves without having to start the level from scratch?
Sometimes I wish I had a visual aid as to which colors produce which color. Great game! I'd love to see more :).


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