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The Disturbing Truth's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #289 | 3.143 | 3.143 |
| Graphics | #465 | 3.000 | 3.000 |
| Innovation | #500 | 2.714 | 2.714 |
| Overall | #516 | 2.786 | 2.786 |
| Fun | #558 | 2.643 | 2.643 |
| Theme | #596 | 2.643 | 2.643 |
| Game Design | #611 | 2.571 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The story fits into the theme.
Did you write all the code and made all the assets from scratch?
The code and the asstes are all made out of scratch.
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Comments
Underrated game.
I’m sorry to see this doesn’t have a whole lot of ratings yet. I hope you manage to get more over the next few days because this is a great game. The puzzles are simple but implemented really well. I liked the slider puzzle a lot, I haven’t done one of those in a while. The ending was surprising but a little morbid. The vibe was really interesting, the art and music worked really well together. I can tell a lot of effort went into designing the house and character. Great job on this. My game is linked below if you want to check it out.
I enjoyed the puzzles in this entry, there was a nice mix. The inventory objects themselves were a bit unwieldy to use but other than that I would say they're all enjoyable.
I actually disagree with the others here about a top-down camera, I quite enjoyed the unique perspective. The issues with visibility could be fixed by occluding around the player. I also suspect some of the camera movement issues come from the very far sides of the screen not responding due to being out of the window.
The pacing of text, actions, and sounds sometimes skipped. I don't think I missed anything critical, though.
The story itself has a nice turn that could be nicer to play into gameplay or foreshadow more. Perhaps the impact of the end is lessened by it's presentation?
The art is nice overall but feels slightly inconsistent to me. The UI, main menu, character, and environment all feel a bit different to each other stylistically. Audio is all good, I enjoyed the ambience. Also, the door in the box room isn't clear it is blocked because of the 'unlocked' text at the bottom.
All in all a fun entry, hope my feedback was informative.
Very nice visuals and music.
The controls and camera could use some work, but overall a very nice game. Well done!
The game is intriguing and full of opportunity. I thought combining 3D visuals with 2D elements was a good idea (like the protagonist). While you move through the mansion, there are some issues with the camera. Perhaps a top-down perspective might enhance the gameplay. Additionally, the narrative is excellently written, and everything is clearly explained. If you have the time would you like to rate and leave some feedback on my game? If not then at least help out some of the people in the "need for rating" category. Its totally up to you and keep up the great game development
Good game, as if the sensitivity of the camera or I don't know exactly. but something is strange with the camera.. Overall the game is ok
The game is interesting and has lots of potentials. I liked the idea of using 3D graphics mixed with 2D elements (like the protagonist). However, there are some problems with the camera while you proceed in the mansion. Perhaps a top-down view would be more effective for the gameplay. Also the story is very well done and everything is explained well, nice job!
Finished it! It's a really good point'n'clicky adventure, I really enjoyed it, and I'm really impressed by the work you've done. I like the art style, with the 2D/3D mix, it gives the game a unique style. The puzzle were pretty cool and the ambiance was really nice. The storytelling is awesome and I love the ending =D!
If I could give you an improvement idea, the controls were a bit tedious ^^'... Having 3 different button to interact (G/click/Q) is missleading, I think you could have done only one, which would do one action or the other depending on the situation.
But I'm just nitpicking, it's still a very solid game, and I loved everything about it. Congratulations !
The art is nice.
The movement and rotation feel a bit janky, and not super fun. the dialogue was so fast that I couldn't read most of it as quickly.
I couldn't get past the second puzzle tbh 😂
but looks nice.
The background music is pretty good, and the graphics are awesome. but the gameplay especially the rotating is felling me dizzy.