The first few levels are really satisfying. They hooked me into this game. The level design is nicely done and the mechanics were (mostly) simple to follow. I think the "undo" block is the one thing I would nix, personally, but the gravity mechanics were neat. Love the lighting effects and overall ambience as well.
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Combobox 🤖's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #2 | 4.140 | 4.140 |
| Theme Interpretation | #2 | 4.419 | 4.419 |
| Overall | #4 | 4.134 | 4.134 |
| Originality | #10 | 4.000 | 4.000 |
| Presentation | #13 | 3.977 | 3.977 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Perfect entry. Game is fun, fits the theme pretty well (so far, it's the only game I've seen where combining can be good or bad), very intuitive (I didn't have to read any instructions apart from the controls which show up on the screen. All the boxes did what I expected), the sprites look perfect for that type of game. There's always room for improvement, but I think this game could be released with very little touch ups and more levels. If you plan on making a level editor, make it available for players.
I really liked this game :) Also, building fun levels is time consuming so all the more impressive that in addition to the idea, game and animations you also came up with fun levels!
I enjoyed how you introduced the properties of each of the box types, each of the levels seemed really thought out. The puzzles were fun, and I liked the "choose wisely" at the end. The level select menu was nice, and the physics functioned well even when I tried wedging boxes in doors and on moving platforms.
Like Braid, game rewind for a short duration would be great when stuck.
Nice game!
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You should take a look at my crate https://crates.io/crates/bevy-yoleck. It takes care of the level format (you just need to provide types with Serde's derives) and provides utilities for easily(ish) adding the editing capabilities.
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