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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Aric's Expansion Rebred

A topic by AricTriton created Sep 23, 2019 Views: 600,087 Replies: 2,505
Viewing posts 661 to 680 of 751 · Next page · Previous page · First page · Last page

So I'm loving the mod, it kind of breathes new life into everything like the Revamp and Xianxia mods did for Corruption of Champions! I have noticed one problem so far, and it might just be my file? I started as a breeder and racked up a lot of coins early game to get a training facility, but for some reason when I use even my highest level veteran as a trainer, the trainees get no experience. Not even the level 1 newbies get anything and the daily report just shows up as blank for both. Am I missing something?

(+1)

See the first part of this post: /post/5737127

Hi, im new here and im kinda running into some minor problem. Sometimes when selecting an option in a dialogue, the dialogue is still in place and the options (sometimes scenes) will appear behind the dialogue instead of appearing in front to access it. Btw, I love the mod! kinda addicted to this game fr.

/post/5911546

I guess I did the same thing and I got confused since i also downloaded the two versions. Thank you for the reply! 

I'm having trouble getting the strip features to work correctly. I'm not sure if it's a bug or if I'm missing something. 

I can talk to the slaves and tell them to strip, but as soon as I hit cancel it reverts back to clothed and I can't go see the stripped state in the inspect screen. It sometimes stays if I tell them to only strip top or bottom. But even then it seems random if it will still show when I close the talk window.

I also don't see how I can set the rules for them to stay stripped? I can see the strip immediately checkbox in customize, but that resets at day end or after sex. 

Nothing I do seems to trigger them to stay exposed after sex, it always says they weren't told to stay naked. I'm not quite sure how to enable that rule?

Thanks for the help!

The clothing feature is probably more complex and buggy than it really needs to be. If you assign a new image to a slave while their image state is either pregnant or naked, then their image will not change until their image state returns to normal. A slave will have a naked image type if they have been stripped of at least 2/3 of their clothes. If the image is changing, but reverting then they are probably choosing to not be naked.

The intent of a slave to chose to be clothed is primarily determined by their exhibitionism fetish opinion. If their opinion of being naked is high, then they will remain naked. If their opinion of being naked is moderate, then they can be forced to remain naked using the nudity rule associated with the advanced brand (acquired by progressing the story quests or always available in sandbox mode). If their opinion of being naked is low, then they may choose to re-cloth even though you attempted to force them to be naked.

That makes some sense why I can't find the option to tell them to stay stripped. I've just started a new save and was testing the new features and haven't progressed to the advanced brand yet.

It doesn't really explain the strange behavior of only having the ability to have 1 item stripped when asked through dialogue. If I ask to have one body part shown it will stay when I exit from talking to the girl and it shows the state in the inspection text. But if I ask to show 2 or fully naked it immediately flips back and I can't read it in the inspection area. I have to use the immediately strip check box to read the details.

The mod doesn't consider removing 1 piece of clothing to be naked, so no action is taken. This may need to be reconsidered.

The immediate re-clothing is probably unintended behavior as the update for Clothing is triggered anytime the slave list in the mansion is updated, which is triggered by almost every part of the Talk menu.

(1 edit)

That makes sense. It would be nice if it didn't, at least until you picked another slave to inspect. That way you can ask them to strip, close out of talk, then see what they look like under the clothes, then when you leave them to inspect the next slave they have an opportunity to dress again.

A work around might be to have it display the flavor text that is obscured by the talk window within the talk window. That should be a fairly simple thing to implement? That way when you ask to see what's underneath you get a print out of what the inspect window shows in the chat window. Maybe a chance to include some flavor text along the lines of "You inspect their blah blah", or if the results are a negative sight you could have the flavor text say you are disappointed with blah blah..

Simply having the inspect details of whatever you asked to strip print in the talk window would be a big improvement!

so um it seems that the text for how much semen is in the cunt and womb is bugged and only showing at times is there a reason for that and has this been pointed out yet. I liked that feature

You need someone assigned as a Nurse to get that information.

is that in a newer update it used to not be like that interesting

The code that checked for a Nurse did not work, so I fixed it. Not sure how long that check was in place.

aaaah that makes sense welp thanks for letting me know

(+1)

i found a text error 

raise baby option 2 the button says 100g+25 mana when it is supposed to be 250g+25 mana

Hey, was just wondering if the mod is still getting updates; The roadmap / planned features had some interesting stuff

/post/6089749

(1 edit)

i noticed unique traits (such as study and small eater) dont get inherited anymore. is there a way to revert that change?

go back before the impregnation and make sure to check the % chance of give away trait from parent to child, also in my  memory of the base game child don't get all trait like adult do.

dont forget that you can use constant to try it fast

i had constant on. i had it at 100% to make sure.

but i think i figured it out in origins.gd i found this and removed it

#ralph

elif tag == 'unique':

for i in traits:

if traits[i]['tags'].has('unique') == true && traits[i]['tags'].has('expansiontrait') != true:

###---Expansion End---###

rval.append(traits[i])

#/ralph

so i think it was ralph who changed it

good to know will write it down to remember =)

after there the unique trait tweak in constant maybe it could help too

Potential problem. Does this mod remove Dark Elves as a race? If so I'm stuck on the main quest when you need to get a Elf and Dark Elf for the hag in the hut. Is there a workaround, or am I missing something?

Why would you think that this mod removes any races? It currently does not change the number of races, though there are plans to add several more. Dark Elves are hard to find, you are probably better off buying one.

Deleted 1 year ago

I'm not sure if this has been asked before, but is there a way to still be able to talk to livestock after they get sent to the farm? I wanted to check on their fetishes and give them potions, but the only way I could talk to them was to release them first and to give them potions I had to hunt them down in the inventory menu.

no you have to have them in the mansion but in alll honesty it's not exactly a problem especially cause most of your slave are usually not home either because of modification or getting higher grade after for then inventory menu you can select to check only potion there some other page in it dedicaced for each category of item, plus if you click on the slave they are an option to use item on them wich are limited to potion.

I see... Would have been easier if I can just talk to them without releasing them and putting them back, but oh well. My attempt at finding and modifying the right bit of code went poorly anyway...

can't help on that sadly

i'm agree on the fact it's anoying when you have a lot of slave and you need to juugle with the place just to talk or calm down the slave at the farm =(

(1 edit) (+1)

Heya! Just tried this mod and it absolutely game changing (literally and metaphorically as well), but, the logic of random portraits kinda annoys me. Seems like the portrait selection doesn't honor gender setting. II didn't use any random portrait mod, so I'm suspecting either this mod or Ankmairdor's bugfix mod might have something to do with this behaviour. Are there any setting to make sure the random portrait abide the NPC gender setting? Thanks in advance!

Only the Random Portraits mod(/t/984434/randomportraits-and-portrait-pack-editor-for-the-10-ver...) cares about the sex of a person. Neither AricsExpansion nor the Bugfix mod change the portrait assignment behavior from vanilla, which ignores everything but race, so there are no settings to control it. The order of mods should be Bugfix, AricsExpansion, and then Random Portraits.

Aah, thanks a lot for the link! Been a while since playing this, so I mostly just skimmed on the mod list.  Trying it right now.

(+1)

Version 1.8 released (finally). Enjoy!

So I tried updating the mod, I just followed the instructions but when I enable the updated mod and restart, the game keeps crashing when I try to boot it up. I even uninstalled all of strive (kept my saves of course) and tried to just install the mod as if it was my first time. Idk if I messed up along the way, but I'm grateful for any help. Thanks!

Same here,  game doesn't even make it to the main menu.

(+1)

I tried installing the mod as per instructions, on a fresh install of Strive v1.0d. The game runs fine on its own as well as with the bugfix, but after applying Aric's I'm unable to start a game. Is anybody else having this issue, or is it just me being too dumb somehow?

Afraid I'm also experiencing this. I initially just updated the mod with my existing game and it launched fine, but there were a couple of errors so I did a fresh install. With a fresh install it just crashes once Arics is activated and restarted.

I've restored my files. When updating the mod from 1.7 to 1.8a it produces this error.


(4 edits) (+1)

I'm encountering the same. Clean install of public win64 1.0d, user data likewise cleaned, start game to repopulate user data, exit game, unpack the bugfix and expansion mods to the proper directory, start game, activate just the bugfix mod, exit game, start game, activate just the expansion mod (after bugfix mod in list), exit game, start game, CTD.

Log shows:

**ERROR**: Method failed. Returning: RES()
   At: core/io/resource_loader.cpp:286:_load() - Method failed. Returning: RES()
**SCRIPT ERROR**: Parse Error: Expected an indented block after "else".
   At: user://mods/AricsExpansion/customScripts/expansion.gd:2204:GDScript::reload() - Parse Error: Expected an indented block after "else".
**ERROR**: Method failed. Returning: ERR_PARSE_ERROR
   At: modules/gdscript/gdscript.cpp:599:reload() - Method failed. Returning: ERR_PARSE_ERROR

Replace the expansion.gd with this: https://www.mediafire.com/file/wefymsm875jf7x4/expansion.gd/file there was an extra empty line there thats why it's making a block

Thanks a lot, it's working now! For anybody who might be wondering what folder that file is hiding in:

%AppData%/Strive/mods/AricsExpansion/customScripts/

Thanks man! This worked for me

hello, I want to ask, is there any source of images for the new races?

Sorry guys, I tried to run a quick hotfix before work. Unfortunately I didn't have the time to playtest it first, so I missed the obvious CTD error. Fixed up now with all intended bugfixes. This version should be fully stable (at least through the quick 3 day run I just tested).

https://arictriton.itch.io/strive-4-power-aricsexpansion/devlog/427947/v18b

ok suuuuuper dumb question i'm sure but will old games work or need to start new?

 Vanilla save or modded with Arics? Vanilla has some compatibility issues but old AricsExpansion games are kept (to the best of my ability) backwards compatible

oh cool, thanks!

(1 edit)

Found a bug, I think? Cattle kept producing no milk and going unmilked after the update, so I took a look through the code. I think the problem is that in the expansionfarm.gd, for some reason the cattle.lactating.milkstorage is always 0 so milking is never done, and in expansion.gd, the daysunmilked has no way of returning to 0

I'm just an amateur coder though, and I'm not familiar with Godot Engine to boot, so take what I say with a grain of salt. Maybe a pinch. Or a bag.

You are close enough. There was an old system for milk prior to the current expanded farm and not all the necessary parts(such as daysunmilked) have moved over to the new system. There is a lot of messing code and math, and some of that is likely related to milkstorage sometimes having unexpected values. I haven't taken the time to read through the code and clean up milking yet.

I see, glad I didn't mess up reading the code then. Also glad I didn't simply screw something up installing the mod lol.

I believe I've patched a fix for this that'll be in the next update but will need some testing to confirm. Thanks for the report!

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