The idea behind this is really cool, I like the mechanic of both attacking enemies or building blocks with your hammer. Think this suffered a little bit from colliders, I found it too easy to get killed by the enemy even though they weren't near enough to hit me and I swung my hammer at them. You could easily do a lot with this concept if you continue working on it, and it would be great to give the hammer attack some more game feel (i.e. camera shake, particle effect) to really polish it out.
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Runic Mines (Jam Version)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #18 | 2.750 | 2.750 |
| Originality | #20 | 3.083 | 3.083 |
| Art | #23 | 2.833 | 2.833 |
| Fun | #25 | 2.833 | 2.833 |
| Overall | #25 | 2.917 | 2.917 |
| Design | #29 | 2.417 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What prompts did you work with for the theme?
Platformer, Multipurpose, Cave, & Hammer
Comments
Nice gameplay with the blocks. Unfortunately the controls were a bit frustrating for me, as I could never place the blocks exactly were I wanted to (maybe place blocks via mouseclick would be better).
Nice entry overall, well done!
Nice art and the rolling boulder was a very fun mechanic :D I also liked that the blocks were a finite resource and the part where you had to break the ones behind you to progress was smart :D
Really love the concept! Gameplay feels great as well, combat was a little hard to get the hang of but I liked it! Think the player could use slightly more health, but overall it was great!


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