Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

Mod: SFCRevamp

A topic by ChrisOwens68 created Oct 25, 2022 Views: 112,381 Replies: 216
Viewing posts 1 to 20 of 97 · Next page · Last page
(94 edits) (+15)

Game Version: 0.15.1

Mod Version:  V1.6.3o2

Download: SFCRevamp

To install:

  • Download Mod: SFCRevamp
  • Extract/unzip SfCRevamp_v(X.X.X).zip 
  • Windows:
    •  Copy and paste SFCRevamp folder into %appdata%/Roaming/Strive for Power 2/mods folder
  • Linux:
    • Copy and paste SFCRevamp folder into ~/.local/share/Strive for Power 2/mods

How to disable modules:

The modules in SFCRevamp are all stand alone. If you don't like one of the modules you can just delete the folder for that module in the mods/SFCRevamp folder.  

SfCRevamp Modules

Some modules are SAFE to install/uninstall for an existing save. Some changes will not be visible right away and and changes will not be retroactive. The modules marked as being NOT SAFE to install/uninstall for an existing save add something to the game and will cause errors.

  • Revamp Guilds (SAFE to install/uninstall for existing save -  Guild Shop items may not refresh) 
    • Adds items to guild shops 
    • Adds some missing quests 
    • Changes quest rewards for consistency between similar guild quests
  • Marriage and more (SAFE to install/uninstall for existing save)
    • Allows MC to marry multiple people
  • Revamp Class (NOT SAFE to install/uninstall for existing save) 
    • Adds bonuses to various classes
    • Adds skills and/or spells to some classes
    • Adds more prerequisites to some classes
  • Revamp Dates and Preg (SAFE to install/uninstall for existing save)
    • Doubles number of Dates and Sexual interactions per week
    • Shortens the duration of pregnancy from 30 days to 7 days
    • Shortens the duration of tutor time of new child from 14 days to 3 days
    • All of MC's children will have 'Heir' status
    • Removes Heir penalties
  • Revamp Equipment (NOT SAFE to install/uninstall for existing save) 
    • Adds new weapons, armor and shields into the game
    • Shields in the vanilla game are overridden by mods shields
  • Revamp Item (NOT SAFE to install/uninstall for existing save) 
    • Adds clothing items that were available in Strive for Power
    • Adjusts prices and recipes of many items for better cost balance
  • Revamp Jobs (NOT SAFE to install/uninstall for existing save) 
    • Adds jobs at the various guilds
  • Revamp Location (SAFE to install/uninstall for existing save)
    • Adds additional location names 
  • Revamp Pregen (SAFE to install/uninstall for existing save)
    • Changes Traits, Sex Traits and Classes of the pregenerated NPC's (ie. Cali, Daisy, etc..)
    • Changes the stats of most pregenerated NPC equipment (ie. Aire's Bow, Cali's Collar, etc..) and quest items (ie. Holy Sword/Sword in the Stone)
  • Revamp Race (SAFE to install/uninstall for existing save)
    • Changes the base stats of most races for more racial diversity
    • Added additional choices for the color of skin, eyes and hair of most races
  • Revamp Rooms (SAFE for existing save  if extra rooms have not been built, NOT SAFE for existing save if vanilla room limits have been passed)
    • Added additional levels of mansion rooms and luxury rooms
    • Changed building costs of mansion rooms and luxury rooms
  • Revamp Skill (SAFE to install/uninstall for existing save)
    • Allows Hide if wearing medium armor
    • Changed max mana and mana regen of some races


Latest Updates:

See Changelog

Hi Team, Found an issue, in the linux version, in the zip file, the name of the mods folder is "SfCRevamp", it should be "SFCRevamp" for it to work

Hi, just wondering if/when you're planning on updating this mod to the latest patch?

(+1)

The latest patch of what? It is compatible with the current release of the game 6.5d and EML 1.2.3

Yeah, my apologies. EML wasn't working for me on 0.6.5d, and I was trying to figure out what I installed that was broken. Your mod description was saying 0.6.5c so I wasn't sure. Sorry to take your time

(+1)

No problem. I forgot to change it to 6.5d. As for 6.6, I need to wait for Zeltop to update EML. I will start looking at the changes made to Conquest when Maverik releases 6.6 (the final, not experimental) to see what changes I need to make to my mods.

(+1)

Updated to v1.5.4 for Conquest 6.6a

This kinda happened. It didn't crash the game or anything. Not yet, anyway.


(+1)

It should just be a visual glitch with the icons for weapons and armor. I am working on a fix, but it shouldn't hurt anything.

(+1)

V1.5.4a - Bugfix for images in revamp_equipment

(+1)

V1.5.4b - Bugfix for images in revamp_items and Fighters Guild crafting quests.

 I don't understand what the problem is

Could you please help?


(+1)

I have a code fix (provided by Zeltop) in v1.5.5

sorry can you tell me what i'am doing wrong?
(1 edit) (+1)

I am currently having issues with Extended Mod Loader and SfCRevamp. I am posting the fix soon.

(+1)

Updated to V1.5.5a - Bugfix to work with EML

(+1)

Updated to V1.5.6 

Hey I’m having a bug where when I load Revamp Jobs, I can no longer load saves, only start new ones. And when I load Revamp Pregen the game breaks entirely and I can’t start or load games

(1 edit) (+1)

What version of the game are you using? What other mods are you loading? What is in the error log?

(4 edits)

0.6.6a and I had SfC Arics downloaded on top of SfCRevamp. I uploaded each one, one at a time, to see which ones would break. Tbh tho my game broke again and now I can’t load any saves including the ones with mods I verified so idk, it could be a me thing. I don’t actually know how to access the error log

*Edit I can still load vanilla saves but when I try  and load saves with the SfCRevamp mods I verified they won’t load. Also, if it helps I’m on Mac 

(+1)

There is an issue with 6.6a and loading modded games. You should download the current version of the game 6.6c

(+1)

.0. Doing so now!

Item images aren't loading for equipment and a few other items on the linux version.

I have the most update version of both the base game and  mod.

(+1)

Unfortunately I don't have the linux version so it is difficult for me to find the issue. What error do you get? About 2 months ago someone was having issues similar to this (with linux) and changed the folder name to SFCRevamp (from SfCRevamp). I have no idea why that worked, but you might want to try it.

Yep, that fix works for me. Thank you.

Also on linux that terminal-style output doesn't start up with the game by default. I would have to fiddle with it about to get as specific error.

(1 edit)

The reason changing the case of the folders works: is that Windows doesn't have case sensitivity for file paths, while Linux and Apple do.
So it is quite important that file paths and code referencing them share the exact same capitalisation if you plan on ever running the code outside of Windows.

(+1)

I am changing it on the next version. I'm not sure what the issue is though, I went through every file and I can't find a SFCRevamp anywhere.

(3 edits)

It is in equipment.gd and item.gd from revamp equipment and revamp item respectively for every icon far as I can tell

for example starting at line 19 of equipment.gd

#weapons
     dagger = {
          icon = input_handler.loadimage("user://mods/SFCRevamp/revamp_equipment/icons/Dagger.png"),
     },


It is also SFCRevamp in all of the
     icons\(item/equipment name).png.import
files for the two submods

(+1)

Updated to v1.7 - Changed title for linux compatibility. Changed crafted items cost and/or ingredients for balance and so that all crafted items sell for more than the ingredients.

i cant get the mod to load

(+1)

I do normally try to be helpful, but I would need some information to do that. Generally those that are having loading issues either are using an incorrect version of the game or the mod or the game or mod were installed incorrectly. You should check the version of the game and mods that you have vs the current versions. Review the installation instructions and make sure you installed them correctly. 

(2 edits)

1.7 has a new massive issue. The text name for the materials, food, and certain items disappeared. Now it looked like this:


Probable cause of this issue has been isolated to SFCRevamp_equipment and SFCRevamp_Items

Edit: Not only these items, room names seemed to be affected as well.

(+1)

What are the errors in your log? What version of the game are you using?

I have the same problem as the person above game version 0.6.6c

item names are not displayed when the save is ready...

when creating a character, the races to choose from and the names of traits disappear, making it impossible to create a character...

technically I am not able to create a new character and start a new game....


errors in your log:

SCRIPT ERROR: fix_main_data: Invalid get index 'code' (on base: 'Dictionary').

          At: res://src/core/modding_core.gd:435

SCRIPT ERROR: build_attrs_for_char: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:381

SCRIPT ERROR: build_attrs_for_char: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:381

SCRIPT ERROR: build_attrs_for_char: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:381

SCRIPT ERROR: build_attrs_for_char: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:381

SCRIPT ERROR: build_attrs_for_char: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:381

SCRIPT ERROR: build_attrs_for_char: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:381

warn - race selection not valid

SCRIPT ERROR: RebuildStatsContainer: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:593

SCRIPT ERROR: new_charcter_description: Invalid get index 'chardescript' (on base: 'Dictionary').

          At: res://tmp/modded_descriptions.gd:475

SCRIPT ERROR: translate: Invalid call. Nonexistent function 'replace' in base 'Nil'.

          At: res://tmp/modded_ch_statlist.gd:4

SCRIPT ERROR: translate: Invalid call. Nonexistent function 'replace' in base 'Nil'.

          At: res://tmp/modded_class_slave.gd:1212

SCRIPT ERROR: TextEncoder: Invalid call. Nonexistent function 'find' in base 'Nil'.

          At: <built-in>:437

SCRIPT ERROR: trim_tag: Invalid type in function 'search_all' in base 'RegEx'. Cannot convert argument 1 from Nil to String.

          At: res://tmp/modded_descriptions.gd:660

SCRIPT ERROR: rebuild_slave: Invalid set index 'bbcode_text' (on base: 'RichTextLabel') with value of type 'Nil'.

          At: <built-in>:283

warn - race selection not valid

SCRIPT ERROR: RebuildStatsContainer: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:593

SCRIPT ERROR: new_charcter_description: Invalid get index 'chardescript' (on base: 'Dictionary').

          At: res://tmp/modded_descriptions.gd:475

SCRIPT ERROR: translate: Invalid call. Nonexistent function 'replace' in base 'Nil'.

          At: res://tmp/modded_ch_statlist.gd:4

SCRIPT ERROR: translate: Invalid call. Nonexistent function 'replace' in base 'Nil'.

          At: res://tmp/modded_class_slave.gd:1212

SCRIPT ERROR: TextEncoder: Invalid call. Nonexistent function 'find' in base 'Nil'.

          At: <built-in>:437

SCRIPT ERROR: trim_tag: Invalid type in function 'search_all' in base 'RegEx'. Cannot convert argument 1 from Nil to String.

          At: res://tmp/modded_descriptions.gd:660

SCRIPT ERROR: rebuild_slave: Invalid set index 'bbcode_text' (on base: 'RichTextLabel') with value of type 'Nil'.

          At: <built-in>:283

warn - race selection not valid

SCRIPT ERROR: RebuildStatsContainer: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:593

SCRIPT ERROR: new_charcter_description: Invalid get index 'chardescript' (on base: 'Dictionary').

          At: res://tmp/modded_descriptions.gd:475

SCRIPT ERROR: translate: Invalid call. Nonexistent function 'replace' in base 'Nil'.

          At: res://tmp/modded_ch_statlist.gd:4

SCRIPT ERROR: translate: Invalid call. Nonexistent function 'replace' in base 'Nil'.

          At: res://tmp/modded_class_slave.gd:1212

SCRIPT ERROR: TextEncoder: Invalid call. Nonexistent function 'find' in base 'Nil'.

          At: <built-in>:437

SCRIPT ERROR: trim_tag: Invalid type in function 'search_all' in base 'RegEx'. Cannot convert argument 1 from Nil to String.

          At: res://tmp/modded_descriptions.gd:660

SCRIPT ERROR: rebuild_slave: Invalid set index 'bbcode_text' (on base: 'RichTextLabel') with value of type 'Nil'.

          At: <built-in>:283

SCRIPT ERROR: select_race: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: res://gui_modules/CharacterCreation/RaceSelectionModule.gd:21

SCRIPT ERROR: select_race: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: res://gui_modules/CharacterCreation/RaceSelectionModule.gd:21

SCRIPT ERROR: RebuildStatsContainer: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:593

SCRIPT ERROR: RebuildStatsContainer: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:593

SCRIPT ERROR: select_race: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: res://gui_modules/CharacterCreation/RaceSelectionModule.gd:21

SCRIPT ERROR: RebuildStatsContainer: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:593

SCRIPT ERROR: RebuildStatsContainer: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:593

SCRIPT ERROR: new_charcter_description: Invalid get index 'chardescript' (on base: 'Dictionary').

          At: res://tmp/modded_descriptions.gd:475

SCRIPT ERROR: translate: Invalid call. Nonexistent function 'replace' in base 'Nil'.

          At: res://tmp/modded_ch_statlist.gd:4

SCRIPT ERROR: translate: Invalid call. Nonexistent function 'replace' in base 'Nil'.

          At: res://tmp/modded_class_slave.gd:1212

SCRIPT ERROR: TextEncoder: Invalid call. Nonexistent function 'find' in base 'Nil'.

          At: <built-in>:437

SCRIPT ERROR: trim_tag: Invalid type in function 'search_all' in base 'RegEx'. Cannot convert argument 1 from Nil to String.

          At: res://tmp/modded_descriptions.gd:660

SCRIPT ERROR: rebuild_slave: Invalid set index 'bbcode_text' (on base: 'RichTextLabel') with value of type 'Nil'.

          At: <built-in>:283

SCRIPT ERROR: select_race: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: res://gui_modules/CharacterCreation/RaceSelectionModule.gd:21

(1 edit)

I can also confirm the same error, and have isolated SfCRevamp_Items and SfCRevamp_Equipment as the module that causes the error though not what in them causes it yet.
Without either I don't see any errors, but with one or both of them there are errors and names/descriptions for items races etc. are blank. The first error that shows up is right at game load:


Edit: of coarse neither mod touches that file directly, but it is a start maybe

(2 edits) (+1)

Actually I think I may have found the issue. In 0.6.6d the newest game version there are fewer locations, and both the submods change the inventory of the shops that no longer exist.

Edit, removing the additional locations seems to have fixed it

(+1)

Thank you, the fix has been uploaded v1.7a

(+1)

Updated to v1.7a for changes in 6.6d

I'm using version 1.5.7a on windows and some items don't have images. Specifically the physical weapons and armors.

(+1)

What errors are you getting (a screenshot of you log would be helpful)?  You may have something installed incorrectly or the wrong version.  

I'm only getting this error when running the game

But I also get these from the godot log

**WARNING**: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

   At: scene/gui/base_button.cpp:329:set_enabled_focus_mode() - This method has been deprecated and will be removed in the future.

warn - race selection not valid

warn - race selection not valid

effect eid3578742720 is removed as applied to no one

effect eid1848391657 is removed as applied to no one

**ERROR**: Condition "_first != __null" is true.

   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.

**ERROR**: Condition "_first != __null" is true.

   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.

**ERROR**: Condition "_first != __null" is true.

   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.

**WARNING**: ObjectDB instances leaked at exit (run with --verbose for details).

   At: core/object.cpp:2132:cleanup() - ObjectDB instances leaked at exit (run with --verbose for details).

**ERROR**: Resources still in use at exit (run with --verbose for details).

   At: core/resource.cpp:450:clear() - Resources still in use at exit (run with --verbose for details).

**ERROR**: There are still MemoryPool allocs in use at exit!

   At: core/pool_vector.cpp:66:cleanup() - Condition "allocs_used > 0" is true.

(1 edit) (+1)

Again, a screenshot of the log would be best Are you using Window, Linux or Mac? What other mods are you using? It still looks like you are using the incorrect version of one of your other mods. Are you using EML 2.0.3? It was updated Sunday.

(1 edit)

I'm on windows and I am not using EML.

I tried to insert an image of the log but I see now that it didn't show

I'm also using Conquest tweaks, SFArics and better random portraits

(+1)

Try installing EML.

(1 edit)

I tried installing EML but I still don't see the item images for melee weapons and warrior armor.


edit: For the above log my mods were still loaded using the native mod loader, I undid that and moved the mods to the main game folder, but now none of the mods load.

(+1)

The mods should be in %appdata%/Roaming/Strive for Power 2/mods folder. 

I've tried that but none of the mods seem to load


(+1)

Well, that would be why your images aren't loading. The file path in the mod for the pictures requires them to be in the  %appdata%/Roaming/Strive for Power 2/mods folder. I look like you have installation issues with the game and/or mods. My advice would be that you delete the mod folder in %appdata%/Roaming/Strive for Power 2 and your main game folder. Get a fresh download of the main game and all mods that you want to use. 
You are putting the mods in %appdata%/Roaming/Strive for Power 2/mods folder and not the %appdata%/Roaming/Strive/mods folder correct?

(+1)

Do you have any plan to enhance the cooking system for Conquest?

I love Conquest's revamped food system compared to For Power (which is basically a non-issue once you figured out dumping all agility to your starter characters and have them forage/hunt) because it creates a lot more complexity in theory compared to For Power where it's just a number. But what I don't like is how base game completely ignored this side since release, and so far the cooking side of Conquest's craft system isn't so much an afterthought as it just doesn't exist.

Would love to see more food types (fruit, egg, dairy just off the top of my head) to be honest, but since Maverik admitted there's no plan to expand food types. More recipes with different food type composition would be great. Especially since I was a bit into roleplaying so I made my master love meat and hate veggie like myself in real life...

Also. Not sure if it's possible to mod. But is it possible to have certain food give additional buff effect in addition to favorite food buff? Some kind of gourmate recipes that have less raw material to finished dish efficiency but give additional buff in return would be cool for late game.

(+1)

I do not. While I don't have anything against it, I just don't have the time.

Thanks for the reply. I understand that's not a priority for modder or Marverik since it's a H-game and not a cooking game. I'm just really disappointed in Marverik of all people that Conquest made a much better system over the game's predecessor... and then there's not even any after thought into actually building it up.

(-2)

Race balance is terrible. Why are Dark Elves so OP compared to normal elves?

(+3)

It isn't race balance, it's race revamp. I looked at the abilities and stats of the race in Power and Conquest, the racial description, the price and other factors. 

(-3)

Doesn't change the fact that some are broken/OP for no good reason. Wouldn't it make more sense to give each race some advantage, at least comparatively. Like drow/dark elves being most physcial/strong/enduring, wood elves being the most agile, and noral elves being most magically gifted or having highest resistances?

(+2)

No, it wouldn't. The Dark Elves were literally bred to be better.

Gameplay wise, it makes sense for all races to be good at something. If some races are just better, there's no reason to get other races. You would just end up trying to acquire/breed these few races, and end up with no diversity.

(+5)(-1)

But I hate elves and want to kill them all, so I would refuse to use any knife-ears ever.
One needn't use that which is objectively best.

Sez who?

(+1)

Literally the game's lore.

Is this still ongoing? it seems really good but is there any instructions for the marriages and more mod? I'm afraid i can't get beyond the regular initial marriage quest to get more than 1 spouse. Any pointers on how to get multiple spouses?

It is ongoing but I haven't had time recently to work on it. I do try keep it updated to the current version of Strive for Conquest. Marriage and More doesn't currently do anything.

Viewing posts 1 to 20 of 97 · Next page · Last page