Have you tried how the game feels without the inertia/skidding?
(And obviously, I first tried to jump onto the enemies in order to kill them—with little success.)
Please share the update areas you're focusing on in your jam submission:
I had this project for a long time and is now completed (Short game)
Definitely a challenging platformer, I think the player moves slower that I'm used to so I really struggled to jump over enemies and reach platforms. I think some audio would go a long way but the visuals were really pretty and overall everything was reachable (which is saying something, I've made my share of unreachable items). Great job!
An okay little platformer. But the player movement makes the game a bit too difficult for me. I like the visuals. Overall a fun little game.
Hi,
Thanks for your comment. Much appreciated. This is a good point. I played around with a few variables but decided to stick to it as it is. I thought that could be a little challenge for the player. As I said about this project: It is not perfect but I wanted to finish it. If I decide to expand this project or make a new platformer, I will improve the movement. Thanks for your feedback.
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